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Welcome

Discussion in 'General' started by Shrimp, Jan 9, 2004.

  1. Shrimp

    Shrimp Seafood splatter

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    The standard forum welcome message :D.

    If you haven't tried it yet, give UnWheel Beta 1.1 a go and come back soon to post some feedback or suggestions to get things started here ;).

    Thanks to Pete and Sparky for making all this happen ;). It's awesome!
     
  2. stevenhorton

    stevenhorton Not of this World

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    Lookin good, lookin good, lookin good: )
     
  3. livingtarget

    livingtarget BulletCatcher

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    Heya good stuff with the new hosting, better unreal community here :)
     
  4. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

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    I like the site redesign shrimp, you did that yourself?

    And I LOVE the rear-view mirror.

    P.S. Currently working on UW-RC-Carribean (waiting for a mate to get a fix for my mountain one)

    screens will appear whenit is at a screenable stage...
     
  5. Shrimp

    Shrimp Seafood splatter

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    Of course I did it :p

    There are currently two problems with the rear view though: 1) It's backwards (eg. if you drive next to a wall with the wall to your left, you will see it as being on your right in the 'mirror'), unfortunately I can't fix that. 2) Because it's rendering a whole world in that view (the same as the 'main' view), it will more then halve your frame rate :(. These limitations are why it's toggle-able, because it can't be perfect.

    Anyway, looking forward to the maps, a Carribean one sounds interesting :D.
     
  6. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

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    The back-to-frontiness is what a real mirror does, so it's perfect!
     
  7. GRAF1K

    GRAF1K ****** Kamikaze

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    I assume this is because your're not actually mirroring, you're approximating a mirror effect by using a camera-type actor attached to the vehicle. Consider using actual mirrors via the Mirror texture setting and pointing the camera at that.

    This may work fine if you can fit a reasonably sized mirror inside the vehicle. If not, you may have to do some tricky stuff with attaching a static mesh mirror outside the vehicle. The tricky part would be preventing others from seeing a big mirror floating above the vehicle.

    Hope this helps =)
     
    Last edited: Jan 10, 2004
  8. jerdaygo

    jerdaygo How jerdaygo?

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    Lookin very nice Shrimp!
     
  9. Shrimp

    Shrimp Seafood splatter

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    Wow ,Grafik, that's a very good idea, going to give it a go right now (well in a few minutes anyway)!

    I'll post my findings ASAP ;)
     
  10. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

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    That's the spirit!
     
  11. Shrimp

    Shrimp Seafood splatter

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    Hmm, the theory is sound, but UT is disagreeing with me :)

    Got a nice mirrored rear view, but it only renders one frame then sits there like a static texture, or it doesn't render anything... :(

    Will keep trying.
     
  12. GRAF1K

    GRAF1K ****** Kamikaze

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    Hmm. You could try using a regular mesh (DT_Mesh, not DT_StaticMesh). Perhaps static meshes can only desplay static textures as well. Sounds funny, but you could try it :)
     
  13. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

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    go to angel mappers site, she has a tutorial for setting up a camera object that links to a texture (which you can move)
     
  14. GRAF1K

    GRAF1K ****** Kamikaze

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    http://www.angelmapper.com
     
  15. QAPete

    QAPete Chief Muckety Muck

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    It's great to have you guys here, Shrimp. UnWheel looks like it's going to be a *lot* of fun. Welcome aboard!

    My thanks to Sparky for getting the UnWheel forum designed and up so quickly.

    Pete
    -BeyondUnreal
     

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