WebAdmin Bug, Please Answer...

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{GD}Odie3

You Give Odie a Boner
Nov 19, 2001
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WebAdmin Bug??, Please Answer...

I was messing around in this section of the WebAdmin:

Template Settings >>> Maps

My Current Map Template is EAS- Respawns and I was Changing the Game Type selection drop down box. I did not mean to do the next but I did. I selected INF DeathMatch. All the maps in box to the right disappeared (which I figured is because EAS Maps will not work in TDM). However, when I reselected INF - Ehanced Assault the maps where still gone. I said to myself Oh Crap but Lucky Me I have the Maps posted in a different Thread!

I went to the AdminConfig.ini and sure enough WebAdmin cleared out the maps.

So, I understand why WebAdmin did not show the EAS maps in TDM Game Type but why in the heck did it save to adminConfig.ini? I did not click the save button. Also until I figured out what was causing this I wiped out the maps for all the EAS templates :eek:

PS: What does this error, I get it every time I go to the WebAdmin Map Section.
ScriptWarning: INFServerAdmin Transient.INFServerAdmin0 (Function INF_Admin.INFServerAdmin.Request_Maps:00C3) Accessed array out of bounds (-1/16)​
PSS IMPORTANT
I am also now getting this error, I do not recall getting it before!
Unknown Mutator is Use: InfiltrationUT.InfilWeapons
 
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Beppo

Infiltration Lead-Programmer
Jul 29, 1999
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At the time a map is taken to or from the location list the ini is updated and the stuff saved directly without the need to click a button. So at the time you kicked all out you automatically stored this.
But I don't get your problem now... simply add them back to the list cause all maps should show up on the left side now...

The array out of bounds error pops up cause you now have not one single map selected in your location list I guess.

The "Unknown Mutator in Use: InfiltrationUT.InfilWeapons" is stuff I left in and never 'fixed'/changed cause it is just showing that the checks are still running and I would need to hardcode it to get around the check. The mutator is not 'officially' known to the mutator list (not available in the int files) cause it is our internal base mutator. If I would add it to the int file then it would be selectable within the mutator list and this would not really be a place it should show up.

All mutators in use are checked and compared to the ones known to the system. So ie. embedded mutators would show up in your log as unknown ones if present...
Just a simple check to avoid unwanted manipulation by unknown mutators that were somehow added to the mutator chain.

Beppo
 
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{GD}Odie3

You Give Odie a Boner
Nov 19, 2001
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Beppo said:
At the time a map is taken to or from the location list the ini is updated and the stuff saved directly without the need to click a button. So at the time you kicked all out you automatically stored this.
But I don't get your problem now... simply add them back to the list cause all maps should show up on the left side now...

The array out of bounds error pops up cause you now have not one single map selected in your location list I guess.

The "Unknown Mutator in Use: InfiltrationUT.InfilWeapons" is stuff I left in and never 'fixed'/changed cause it is just showing that the checks are still running and I would need to hardcode it to get around the check. The mutator is not 'officially' known to the mutator list (not available in the int files) cause it is our internal base mutator. If I would add it to the int file then it would be selectable within the mutator list and this would not really be a place it should show up.

All mutators in use are checked and compared to the ones known to the system. So ie. embedded mutators would show up in your log as unknown ones if present...
Just a simple check to avoid unwanted manipulation by unknown mutators that were somehow added to the mutator chain.

Beppo

Well about the Maps. I did not move the maps out of the box. What I did was use the change the "Game Type" from EAS to DeathMatch with the "Template" still being EAS - Respawns. All the maps when away and would not come back (unless I manualy re-added them).

Yes re-adding them is no big deal other than Ghost, NTBK, and I had just finished selecting 19 maps and changing their cammos. Since I am new to the Inf 2.9 maps I did not remember all their names but at least I had posted my map cylce in a different thread.
 
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Beppo

Infiltration Lead-Programmer
Jul 29, 1999
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infiltration.sentrystudios.net
Again... you did not remove them directly but your actions removed all of them. The stuff you encountered was no bug at all - as you noticed too I guess. If you change the game mode then the setup HAS to remove/clear the used maps in the list. Else you would try to load ie EAS maps in a DOM game aso later on.
So please, next time don't call it a bug if you actually know that it is not a bug at all and that it 'only' was a user error. :)


Maybe it would have been easier to ask another admin or ANY player out there to send you his default admin template ini file before setting everything up again manually. In addition I'm wondering why you did setup all the camos again... they are stored in an ini file and you only need to change them for new maps or if you really want to change them for existing entries. And I would asume that setting up new camo combinations for the official 2.9 maps is not a good idea ... people would need to 'learn' the special camo setup used on your server again if it differs from all others out there. But if these 19 maps were other maps not already defined by our defaults then ok.
 
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{GD}Odie3

You Give Odie a Boner
Nov 19, 2001
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Beppo said:
Again... you did not remove them directly but your actions removed all of them. This is recognized as a change within the dialog and so the actions are performed as if you would remove each map one by one. Winblows doesn't care if you did this on purpose or not... it just notices the changes and then send out the events... then our codes get the events and react to them without being able to tell a difference.

Maybe it would have been easier to ask another admin or ANY player out there to send you his default admin template ini file before setting everything up again manually. In addition I'm wondering why you did setup all the camos again... they are stored in an ini file and you only need to change them for new maps or if you really want to change them for existing entries. And I would asume that setting up new camo combinations for the official 2.9 maps is not a good idea ... people would need to 'learn' the special camo setup used on your server again if it differes from all others out there. But if these 19 maps were other maps not already defined by our defaults then ok.

Oh and the stuff you encountered was no bug at all - as you noticed too I guess. If you change the game mode then the setup HAS to remove/clear the used maps in the list. Else you would try to load ie EAS maps in a DOM game aso.
So please, next time don't call it a bug if you actually know that it is not a bug at all and that it 'only' was a user error. :)

First the Out of Bounds Error from no maps. This was due to the AS Template. It seems the default Adminconfig.ini file has these two AS maps listed (only these two)
Maps[0]=AS-INF-CubanDawn.unr
Maps[1]=AS-INF-Chita46.unr
Maps[2]=​
Now it seem from the install that I did get these two maps. No biggy, I added the AS maps my self. Now the error is gone. Thanks for pointing me to the right direction.

Second, about the maps being saved. I understand you completely. However, I assumed that is what the "Save" button was for on the Map page - "To Save" what you just changed (that is what assuming gets you). Much like the Current Game Page, where I have to Click "Apply All" to change the map (and all setting saved in other areas). Just about every page has either a Save or Apply button, which further tells me that if I change something I need to Click "Save" for any changes to take place.

BTW, I did not reset up my Cammos, since I know they are stored in a different ini file. It is just we only set up those 19 maps with new cammos not the other maps yet. I just wanted the same Map Cylce before it went away.

Lastly, I meant for my Post Subject to list as AdminWeb Bug? Please Answer. More are a question than a statement.

I am sorry if my post upset you, I was just worried about what happen and want some help. I'll do my very best to phase my subjects and posts better.
 
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{GD}Odie3

You Give Odie a Boner
Nov 19, 2001
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Odie3 said:
First the Out of Bounds Error from no maps. This was due to the AS Template. It seems the default Adminconfig.ini file has these two AS maps listed (only these two)
Maps[0]=AS-INF-CubanDawn.unr
Maps[1]=AS-INF-Chita46.unr
Maps[2]=​
Now it seem from the install that I did get these two maps. No biggy, I added the AS maps my self. Now the error is gone. Thanks for pointing me to the right direction.


Well Darn It. I thought the error was gone but it is still there. Every time I go to "Maps" that out of bounds error pops up. It does not seem to hurt anything. Should I worry about it?
 

Beppo

Infiltration Lead-Programmer
Jul 29, 1999
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infiltration.sentrystudios.net
Odie3 said:
Well Darn It. I thought the error was gone but it is still there. Every time I go to "Maps" that out of bounds error pops up. It does not seem to hurt anything. Should I worry about it?

Nah, nothing to worry about. And I wasn't upset or something alike about the word bug at all. I only wanted to say that the useage of this word should be a bit more careful ... that's all.

I'm working in the software-development and believe me the worst thing someone can call a feature or something he thinks goes wrong is a "bug". Always start with "I do have a problem" and not "your program has a bug". This is not pointing at anyone here... just something I encounter each and every day and so the word "bug" rings some bells in my ears. Many people out there do not tolerate this at all if you call their features bugs ;)
 

{GD}Odie3

You Give Odie a Boner
Nov 19, 2001
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Beppo said:
... I'm working in the software-development and believe me the worst thing someone can call a feature or something he thinks goes wrong is a "bug". ...


Well, I am a SQA guy and I do know want you mean, trust me. The head software god of our software department and I have had many talks about what is a "bug" and what is a "feature". Most times I leave his office believing as he does, "We should charge the customer for that Feature". :lol:
 

LIGHTFIGHTER

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another bug or problem.............you only see 3 self added mutators in the Webadmin console...........after that you'll have to edit some of the UT mutators out so the new ones will show up
 

yurch

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Yeah, that server has many of the UT bonus packs installed and it doesn't seem like there's much room for any more mutators.
Nothing a .int edit can't fix, but may as well let other admins know.
 

{GD}Odie3

You Give Odie a Boner
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Hmm, I ran into that problem too. I had to remove some old non-used mutators from the system directory. I did not think twice about it but I guess it "could" be an issue.