Dark Pulse
Dolla, Dolla. Holla, Holla.
10 extra damage. It's not that much, but it does ensure a rocket to the face is something to be wary of. It's also quite a bit less than UT's 112. And in UT2004, rockets were damn near useless at any sort of distance and incredibly easy to avoid - TOO easy. That's why the lock-on radius was tightened, though removal of dodgejump might amplify that. Still, it takes the rockets from "not so useful" to "considerably useful", which they should be, because after all, they're ****ing rockets.Meh. You can't directly compare them. UT3's rockets are more powerful and travel faster, and the lack of a dodge-jump makes them that much harder to dodge (and ends up making them overpowered). UT2004's are slower, less powerful, and much easier to avoid, so it's wise to not rely on them. The result is UT3 is a rocket spam fest while UT2004 is a pew-pew fest.
UT3's being a "spam fest" is also helped by the maps being smaller and more realistically scaled, which is pretty much a parallel of 2kx's maps being huge, wide open, and ideal for hitscan. It's like Vanilla and Chocolate.
Difference is, again, you can actually dodge the spam...