Weapon sounds

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OICW

Reason & Logic > Religion
For Inf Source, I'd like to see bullet sounds and explosions travel at the speed of sound, instead of light i.e. you'd hear a bullet impact then depending on the distance of the shooter a few moments later you'd hear the distant sound of their weapon. Can the HL2 sound engine and netcode allow this?

I'd also like to see realistic bullet cracks (read here) instead of the generic whizzes games have when bullets pass near you.
 

yurch

Swinging the clue-by-four
May 21, 2001
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Infiltration already has a notable delay between bullet strike and the firing report when downrange. I don't know if HL2 ordinarily supports that sort of thing, I don't even know if it has the same 'doppler' capability that UT has.

Bullet cracks are a wierd deal. Consider that a sound needs to be played, and once - you have to figure how to play a sound at the right time for whom. You don't want multiple cracks being sounded as the bullet goes downrange, and constantly checking around the players or bullets for sound opportunities may be an annoying performance problem.
 

Arethusa

We will not walk in fear.
Jan 15, 2004
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Infiltration's noticable delay is a cheap hack, though. It's just a few seconds of silence inserted at the beginning of the distance sounds. I ran into it when I was working on that sound pack.

And personally, I'd like to have good sounds first. Realism can come after that's taken care of.
 

yurch

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May 21, 2001
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Hah, didn't know that. UT's 'doppler' is real, though, it's what adds any semblance of correctness to the bulletsounds mutator. It's just a simple pitch/speed change. Horrible, horrible sound otherwise. ;)
 

Crowze

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Feb 6, 2002
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Yes it is a cheap hack, but it's pretty much the only way of doing it with UT's ancient and limited sound engine. I *think* (but I've not looked at it in any great detail) that HL2 can handle such effects with relative ease. It's definitely a much better choice sound-wise than UT2004.
 

5eleven

I don't give a f**k, call the Chaplain
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I always thought it was pretty decent and effective ingame. Especially when I'd die and say "WTF?", see a message that I was killed by Taque's Robar, then hear the report. :lol: