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Weapon Setup mutator doubt

Discussion in 'Infiltration Development' started by Corporal_Lib [BR], Apr 28, 2006.

  1. Corporal_Lib [BR]

    Corporal_Lib [BR] Brazilian Graphic Designer & Gun Nut {=)

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    Weapon Setup mutator BUG!!!

    Crowze, or anyone familiar with Weapon Setup muttie:

    I´m having some difficulty to config the Wep Set2 muttie in the Loadout Mutator... I can´t config the "team loadout" (everyone with same loadout) with the attachments, when i write:
    " Loadout[1]="M4A1LII//M14A1-1,*M4A1-4,Mk23-1,*Mk23-2,+M67-2,M8W-2,KHELM-1,BALACBL-1,AVL2-1"

    I only get the M4A1 with that crappy flipup rear sight... The same goes to AKM, when I try to use the command #AKMSbayo-1 the whole weapon setup disappears and I spawn the whole team unnarmed...
    how do I write the WeaponSetup.ini to have guns with attachments? (exemple: M4A1 with carry handle vs AKMS with Bayonet+Drum or +AGP25)???

    Thanxs in advance! ;-)
     
    Last edited: Apr 29, 2006
  2. UN17

    UN17 Taijutsu Specialist

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    *blink*

    Why not try making a loadout normally, exactly the way you want it. Then opening up your INF_Loadouts.ini and copying that line and pasting it into this mutator? Just a wild guess since I've never used WeaponSetup nor have I played around with loadouts... Good luck!
     
  3. Corporal_Lib [BR]

    Corporal_Lib [BR] Brazilian Graphic Designer & Gun Nut {=)

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    OK, there´s definatly a BUG in Weapon SetupV2...
    I´ve configured it with this command lines:

    "[WeaponSetup2.LoadoutMut]
    Loadout[3]="Assault_AKMS//AKM-1,#AKMBayo-1,*AKM-2,*AKMdrum-1,FSVEN-1,*FSVEN-3,+M67-4,M18R-2,KHELM-1,AVL2-1,"
    Loadout[22]="USMC_Task_Force//M16A4-1,#M16A4sup-1,#M16A4RX-1,#M16A4LAM-1,*M16A4-6,1911-1,*1911-3,*M7290-1,*M83-1,+M67-2,CLAYMR-1,KBAR-1,TG-1,TC3-1,KHELM-1,AVL3A-1,"
    Loadout[30]="Ranger_Grenadier//M4A1-1,#M4A1M203-1,#chM4A1-1,*M4A1-5,*M4M203-3,Mk23-1,#Mk23LAM-1,*Mk23-2,*M7290-1,*M83-1,+M67-2,M18R-1,DBC-1,TG-1,TC3-1,IMODNV-1,KHELM-1,AVL2-1,"
    Loadout[21]="Future Warfare//HK416-1,#HK416sup-1,#HK416ADOG-1,*HK416-4,M93R-1,*M93R-3,*M7290-1,M18R-1,KBAR-1,TP-1,TC5-1,IMODNV-1,KHELM-1,BALACGR-1,AVL3A-1,"
    MapSetting[0]=(Map="EAS-INF-Iraq",AttackerLoadout=3,DefenderLoadout=22)
    MapSetting[1]=(Map="EAS-INF-Peacemaker_revised v2",AttackerLoadout=3,DefenderLoadout=30)
    MapSetting[2]=(Map="EAS-INF-DS-JerusalemDay",AttackerLoadout=3,DefenderLoadout=30)
    MapSetting[3]=(Map="EAS-INF-Mogue-Beta1",AttackerLoadout=3,DefenderLoadout=21)"

    And all IMT guns that I´ve used doesn´t spams their attachments correctly, causing oddties like a M16A4 that has an invisible LAM and fires silenced rounds without a supresor and displaying muzzle flash X(

    Is some sort of incompactibility with the latest IMT WP1.4???
    What do you think bout it, Crowze????
     
  4. Crowze

    Crowze Bird Brain

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    I have no idea at all, the last time I looked at that code was well over two years ago.

    Try it out with some regular Inf weapons to see if it is a problem specifically with the IMT weapons.
     
  5. Corporal_Lib [BR]

    Corporal_Lib [BR] Brazilian Graphic Designer & Gun Nut {=)

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    Yeah, its definatily IMT relatted, all Vanilla INF weapons loads their attachment as usual, but all IMT turn to their basic config (no attach, and in the case of the M4A1, that crappy flip up iron sight...XP)!!!
     

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