weapon questions (not a suggestion)

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Bob_3

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Feb 23, 2000
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how are the weapons going to be set up on the HUD if there is like 26 of 'em?
how are the weapon attachments going to be set up?
ex. flashlight, grenadelauncher, laser, scope
i think an auto turret gun should be made sorta like the ones from Metal Gear Solid.
and last
i think that the INF team's extreme skill should be used to create a medieval MOD when 3.0 is done.

/infopop/emoticons/icon_biggrin.gif Thanks for creating INF

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Bob_3

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Feb 23, 2000
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the roadmap didn't help much
plus i would rather have one of you answer since i dont like the roadmap because ive read it like 15 times because i did a report for school on INF /infopop/emoticons/icon_frown.gif
i dont know what im talkin about just please answer these here /infopop/emoticons/icon_biggrin.gif

M16 holes make invisible souls
 

Warren

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Nov 24, 1999
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We shouldn't have to make any more slots than there already is. Remember that you can no longer carry 10 weapons at once, let alone 26. If you're referring to cheating on a botmatch so you can carry all of them, then it'll simply be handled so say all pistols will use slot 2, all SMG's will use slot 4, etc etc.

<hr align="left" width="50%" size="1" color="#00FF00"><font size="1">Warren
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i n f i l t r a t i o n
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WHY

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Jan 15, 2000
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quick question, bob

were you're teachers scared that you did a report on a mod for a First Person Shooter ?
 

Galaddin

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heh wish my teachers encouraged projects like that /infopop/emoticons/icon_smile.gif

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Bob_3

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Feb 23, 2000
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my teacher was cool
it was for a term paper and he said as long as there was no gore he would accept it
i did explain what a gib was, but he didnt seem to mind
that was the best report i have ever done

what about the new auto turret idea?
all you have to do is put a new skin on the mini gun turret and all that other technical mumbo jumbo

M16 holes make invisible souls