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Weapon Priorities list

Discussion in 'Infiltration Development' started by Lethal Dosage, Mar 5, 2006.

  1. Clutch

    Clutch New Member

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    i copied an pasted your copy and past (i even made FAMAS 48) one and still FAMAS is lower than pistols...
     
  2. Lethal Dosage

    Lethal Dosage Serial Rapis...uh, Thread Killer

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    Well IF the server uses IWE (i don't know), you'll have to place the IWE version in the list. Same if it used Mag Chack or IBT. Look in your Priorities list in InfiltrationUser.ini and see if theres another FAMAS entry around the 0-10 range usually between the pistols and nades. If there is, thats the entry the server uses.

    Also try looking further down through the [Engine.PlayerPawn] section to see if there are some other Weapon Priorities entries further down, sometimes if you have all 0-49 entries in one group, an extra couple get created somehow near the bottom of the [Engine.PlayerPawn] section. If this is the case, delete the extra ones down the bottom, remove any spaces left by them, making sure there is a space between the [Engine.PlayerPawn] group and the [Engine.HUD] group. Then re-enter the Weapon Priorities list at the top of the [Engine.PlayerPawn] group. Everything should be ok after that.
     
  3. Clutch

    Clutch New Member

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    can i only have 49? i cant just put all the versions in my list so that if i get on a server it will work no matter what?
     
  4. Lethal Dosage

    Lethal Dosage Serial Rapis...uh, Thread Killer

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    No, you can have 50 and only 50, numbered 0-49. Any more than that and INF will ignore the ones from 50+.

    It sucks, thats why you have to choose the weapon variations that you will most likely use/pickup. Any weapons that you pickup in a match will also be added in the list at the bottom, and for every one that is added, the game removes one.

    I've attached my list at the bottom as an example of what i use the most
     

    Attached Files:

  5. Clutch

    Clutch New Member

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    so all i have to do is just use the weapons i use.
     
  6. Psychomorph

    Psychomorph  

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    IMT rifles with ACOG scopes are defined as their own class, but I didn't find ACOGed versions of original INF weapons, like the M16A2. Or does it not include the word ACOG in the line?
    I want to have the normal rifles having a higher priority than the shotguns, but the shotgun should have a higher priority than an ACOGed M16A2.
     
  7. UN17

    UN17 Taijutsu Specialist

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    Original INF weapons have all the features built-in. They are activated by flags indicating which attachments are used.
     
  8. Lethal Dosage

    Lethal Dosage Serial Rapis...uh, Thread Killer

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    Pitty IMT can't do that sorta thing with their weapons, it would save alot of space in the Weapon Priorities list. Geo, can it be done? or is it too late to adjust the existing IMT weapons?
     
  9. Psychomorph

    Psychomorph  

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    Exactly my thought, would save a lot of sh*t. On other hand I would like to have scoped rifles having an extra, low priority. But a clean priority list is more important.
     
  10. Lethal Dosage

    Lethal Dosage Serial Rapis...uh, Thread Killer

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    Since the IMT WP 1.5 has been released i'd thought i'd add the new weapons' names in here. An updated version of the complete doc will be available in the first post.

    WeaponPriority[ ]=INF_VSSV
    WeaponPriority[ ]=INF_M16A4LAMsupSL
    WeaponPriority[ ]=INF_M16A4LAMSL
    WeaponPriority[ ]=INF_M16A4SL
    WeaponPriority[ ]=INF_UDAR
    WeaponPriority[ ]=INF_Binocs
     
  11. Burger

    Burger Lookin' down the iron-sights...

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    m4 scope?

    does anybody have the IBT ones?
     
  12. Lethal Dosage

    Lethal Dosage Serial Rapis...uh, Thread Killer

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    If anyone does, pass em on to me
     

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