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Weapon Pack 1.2

Discussion in 'Troubleshooting' started by utplayer99, Oct 12, 2005.

  1. utplayer99

    utplayer99 New Member

    Joined:
    Oct 11, 2005
    Messages:
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    Running on:
    1.6GHz Pentium M
    512M Ram
    128M Video
    100G HD

    Game itself runs like a charm, and I have no performance issues.
    The problem:

    I have Unreal Tournament v436 and Infiltration v2.9 installed. I have downloaded the weapon pack umod and installed into my UnrealTournament directory. When I start a new game, the Weapon Pack 1.2 mutator shows up in the add mutator box. I add the mutator, but when my game begins I still have the original UT weapons.

    LOG:
    Code:
    Log: Log file open, 10/11/05 22:47:34
    Init: Name subsystem initialized
    Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
    Init: Version: 436
    Init: Compiled: Oct 24 2000 23:40:18
    Init: Command line: 
    Init: Base directory: C:\UnrealTournament\System\
    Init: Character set: Unicode
    Log: Bound to Engine.dll
    Log: Bound to Core.dll
    Log: Bound to Window.dll
    Init: Object subsystem initialized
    Init: Memory total: Phys=515500K Pagef=1259356K Virt=2097024K
    Init: Working set: 32000 / 159000
    Init: CPU Speed=1596.000984 MHz
    Init: CPU Page size=4096, Processors=1
    Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
    Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
    Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int)
    Init: Unreal engine initialized
    Log: Bound to WinDrv.dll
    Init: Mouse info: 6 10 1
    Init: Client initialized
    Log: Bound to Render.dll
    Init: Lighting subsystem initialized
    Init: Rendering initialized
    Log: LoadMap: Entry
    Log: Bound to Fire.dll
    Log: Bound to IpDrv.dll
    Log: Game class is 'UTIntro'
    Log: Level is Level Entry.MyLevel
    Log: Bringing Level Entry.MyLevel up for play (0)...
    ScriptLog: InitGame: 
    ScriptLog: Base Mutator is Entry.Mutator0
    Log: Browse: CityIntro.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
    Log: LoadMap: CityIntro.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
    Log: Collecting garbage
    Log: Purging garbage
    Log: 0.0ms Unloading: Package Render
    Log: Garbage: objects: 16410->16407; refs: 224628
    Log: Game class is 'UTIntro'
    Log: Level is Level CityIntro.MyLevel
    Log: Bringing Level CityIntro.MyLevel up for play (0)...
    ScriptLog: InitGame: ?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
    ScriptLog: Base Mutator is CityIntro.Mutator1
    Init: Initialized moving brush tracker for Level CityIntro.MyLevel
    Log: Bound to UWeb.dll
    ScriptLog: Team 255
    ScriptLog: Login: Player
    Log: Possessed PlayerPawn: TMale2 CityIntro.TMale0
    Init: Input system initialized for WindowsViewport0
    Log: Opened viewport
    Log: Bound to D3DDrv.dll
    Init: DirectDraw drivers detected:
    Init:    display (Primary Display Driver)
    Init: D3D Device: Supports system memory DMA blts
    Init: D3D Device: No page lock required
    Log: D3D Device 120764K vram, 120716K free
    Init: Unreal Tournament Direct3D support - internal revision 1.9c
    Init: D3D Device: szDriver=ialmrnt5.dll
    Init: D3D Device: szDescription=Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family
    Init: D3D Device: wProduct=0
    Init: D3D Device: wVersion=0
    Init: D3D Device: wSubVersion=0
    Init: D3D Device: wBuild=0
    Init: D3D Device: dwVendorId=32902
    Init: D3D Device: dwDeviceId=9618
    Init: D3D Device: dwSubSysId=-15724167
    Init: D3D Device: dwRevision=3
    Init: Best-match display mode: 640x480x16 (Error=0)
    Init: D3D Device: dwZbuffer depth: 16 bits.
    Init: D3D Driver: wMaxTextureBlendStages=4
    Init: D3D Driver: wMaxSimultaneousTextures=4
    Log: D3D Driver: Supports FOURCC YUY2
    Log: D3D Driver: Supports FOURCC UYVY
    Log: D3D Driver: Supports FOURCC DXT1
    Log: D3D Driver: Supports FOURCC DXT2
    Log: D3D Driver: Supports FOURCC DXT3
    Log: D3D Driver: Supports FOURCC DXT4
    Log: D3D Driver: Supports FOURCC DXT5
    Init: D3D Detected: Intel video card
    Init: D3D Driver: Supports trilinear
    Init: D3D Driver: Supports specular gouraud
    Init: D3D Driver: Supports BLENDDIFFUSEALPHA
    Init: D3D Driver: Supports non-power-of-2 textures
    Init: D3D Driver: Supports LOD biasing
    Init: D3D Driver: Supports Z biasing
    Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
    Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
    Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
    Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
    Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
    Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
    Init: D3D Driver: Textures (1x1)-(2048x2048), Max aspect 2048
    Log: Video memory fill is complete
    Init: D3D Driver: VidMem Disposition: 202 1
    Log: Bound to Galaxy.dll
    Init: Galaxy is using DirectSound
    Init: Galaxy initialized
    DevAudio: Galaxy SetViewport: WindowsViewport0
    Init: Game engine initialized
    Log: Startup time: 4.858303 seconds
    DevMusic: Load music: Music Uttitle.Uttitle
    Log: D3D Driver: Preloaded 0K/47190K (1)
    Log: URL: Adding default option Name=Player
    Log: URL: Adding default option Class=Botpack.TMale2
    Log: URL: Adding default option team=255
    Log: URL: Adding default option skin=SoldierSkins.blkt
    Log: URL: Adding default option Face=SoldierSkins.Othello
    Log: Browse: Index.unr?entry?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
    Log: Failed; returning to Entry
    Init: Shut down moving brush tracker for Level CityIntro.MyLevel
    Log: Spawning new actor for Viewport WindowsViewport0
    ScriptLog: Team 255
    ScriptLog: Login: Player
    Log: Possessed PlayerPawn: TMale2 Entry.TMale1
    DevAudio: Galaxy SetViewport: WindowsViewport0
    ScriptLog: Creating root window: UMenu.UMenuRootWindow
    DevMusic: Unregister music: Music Uttitle.Uttitle
    DevMusic: Load music: Music utmenu23.utmenu23
    Log: URL: Adding default option Name=Player
    Log: URL: Adding default option Class=Botpack.TMale2
    Log: URL: Adding default option team=255
    Log: URL: Adding default option skin=SoldierSkins.blkt
    Log: URL: Adding default option Face=SoldierSkins.Othello
    Log: Browse: DM-Barricade.unr?Game=BotPack.DeathMatchPlus?Mutator=InfModWeaponPack1.WeaponPack1?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
    
    Log: LoadMap: DM-Barricade.unr?Game=BotPack.DeathMatchPlus?Mutator=InfModWeaponPack1.WeaponPack1?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
    DevAudio: Galaxy SetViewport: WindowsViewport0
    Log: Collecting garbage
    Log: Purging garbage
    Log: 0.0ms Unloading: Package CityIntro
    Log: 0.0ms Unloading: Package city
    Log: 0.0ms Unloading: Package ArenaTex
    Log: 0.0ms Unloading: Package RainFX
    Log: 0.0ms Unloading: Package NaliFX
    Log: 0.0ms Unloading: Package AmbAncient
    Log: 0.0ms Unloading: Package openingwave
    Log: 0.0ms Unloading: Package Uttitle
    Log: Garbage: objects: 24761->23047; refs: 351102
    Log: Game class is 'DeathMatchPlus'
    Log: Level is Level DM-Barricade.MyLevel
    Log: Bringing Level DM-Barricade.MyLevel up for play (0)...
    [COLOR="Red"][COLOR="Red"]ScriptLog: InitGame: ?Game=BotPack.DeathMatchPlus?Mutator=InfModWeaponPack1.WeaponPack1?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
    ScriptLog: Base Mutator is DM-Barricade.DMMutator0
    ScriptLog: Mutators InfModWeaponPack1.WeaponPack1
    ScriptLog: Add mutator InfModWeaponPack1.WeaponPack1
    Warning: Failed to load 'INF_Core': Can't find file for package 'INF_Core'
    Warning: Failed to load 'INFM16A4': Can't find file for package 'INF_Core'
    Warning: Failed to load 'InfModWeaponPack1': Can't find file for package 'INF_Core'
    Warning: Failed to load 'Class InfModWeaponPack1.WeaponPack1': Can't find file for package 'INF_Core'[/COLOR][/COLOR]
    ScriptLog: Found DM-Barricade.Invisibility1 at -383.032410,1650.955933,-510.901703
    ScriptLog: Initiating local logging...
    Log: Spawning new actor for Viewport WindowsViewport0
    ScriptLog: Team 255
    ScriptLog: Login: Player
    Log: Possessed PlayerPawn: TMale2 DM-Barricade.TMale2
    Init: Initialized moving brush tracker for Level DM-Barricade.MyLevel
    DevAudio: Galaxy SetViewport: WindowsViewport0
    DevMusic: Unregister music: Music utmenu23.utmenu23
    DevMusic: Load music: Music Phantom.Phantom
    Log: D3D Driver: Preloaded 0K/47190K (1)
    Log: appRequestExit(0)
    Exit: Preparing to exit.
    Log: Purging garbage
    Log: Unbound to Engine.dll
    Log: Unbound to Core.dll
    Log: Unbound to Window.dll
    Log: 0.0ms Unloading: Package Engine
    Log: 0.0ms Unloading: Package Core
    Exit: Game engine shut down
    Log: Unbound to WinDrv.dll
    Exit: Windows client shut down
    Log: Unbound to Render.dll
    Exit: Lighting subsystem shut down
    Exit: Rendering shut down
    Log: 0.0ms Unloading: Package Entry
    Log: 0.0ms Unloading: Package Logo
    Log: Unbound to Fire.dll
    Log: 0.0ms Unloading: Package Fire
    Log: 0.0ms Unloading: Package credits
    Log: 0.0ms Unloading: Package Botpack
    Log: 0.0ms Unloading: Package UnrealShare
    Log: 0.0ms Unloading: Package UnrealI
    Log: 0.0ms Unloading: Package Female2Voice
    Log: 0.0ms Unloading: Package Male2Voice
    Log: 0.0ms Unloading: Package Female1Voice
    Log: 0.0ms Unloading: Package BossVoice
    Log: 0.0ms Unloading: Package Male1Voice
    Log: 0.0ms Unloading: Package UMenu
    Log: 0.0ms Unloading: Package UWindow
    Log: 0.0ms Unloading: Package UBrowser
    Log: Unbound to IpDrv.dll
    Log: 0.0ms Unloading: Package IpDrv
    Log: 0.0ms Unloading: Package Announcer
    Log: 0.0ms Unloading: Package Detail
    Log: 0.0ms Unloading: Package GenFX
    Log: 0.0ms Unloading: Package NaliCast
    Log: 0.0ms Unloading: Package DecayedS
    Log: 0.0ms Unloading: Package GenIn
    Log: 0.0ms Unloading: Package genfluid
    Log: 0.0ms Unloading: Package ShaneSky
    Log: 0.0ms Unloading: Package AmbModern
    Log: 0.0ms Unloading: Package AmbOutside
    Log: 0.0ms Unloading: Package UTMenu
    Log: 0.0ms Unloading: Package LadderSounds
    Log: Unbound to UWeb.dll
    Log: 0.0ms Unloading: Package UWeb
    Log: 0.0ms Unloading: Package UTServerAdmin
    Log: 0.0ms Unloading: Package IpServer
    Log: 0.0ms Unloading: Package LadrArrow
    Log: 0.0ms Unloading: Package SoldierSkins
    Log: Unbound to D3DDrv.dll
    Log: Unbound to Galaxy.dll
    DevAudio: Galaxy SetViewport: NULL
    DevMusic: Unregister music: Music Phantom.Phantom
    Exit: Galaxy shut down
    Log: 0.0ms Unloading: Package LadderFonts
    Log: 0.0ms Unloading: Package UWindowFonts
    Log: 0.0ms Unloading: Package utmenu23
    Log: 0.0ms Unloading: Package FCommandoSkins
    Log: 0.0ms Unloading: Package SGirlSkins
    Log: 0.0ms Unloading: Package CommandoSkins
    Log: 0.0ms Unloading: Package DM-Barricade
    Log: 0.0ms Unloading: Package utcrypt
    Log: 0.0ms Unloading: Package Indus6
    Log: 0.0ms Unloading: Package Crypt2
    Log: 0.0ms Unloading: Package UTtech1
    Log: 0.0ms Unloading: Package ShaneChurch
    Log: 0.0ms Unloading: Package SkyCity
    Log: 0.0ms Unloading: Package DoorsAnc
    Log: 0.0ms Unloading: Package XFX
    Log: 0.0ms Unloading: Package Palettes
    Log: 0.0ms Unloading: Package SpaceFX
    Log: 0.0ms Unloading: Package Phantom
    Init: Shut down moving brush tracker for Level DM-Barricade.MyLevel
    Log: Garbage: objects: 23443->0; refs: 351102
    Exit: Object subsystem successfully closed.
    Exit: Exiting.
    Uninitialized: Name subsystem shut down
    Uninitialized: Memory Allocation Status
    Uninitialized: Curr Memory  1.865M /  1.055M
    Uninitialized: Peak Memory  58.974M /  60.711M
    Uninitialized: Allocs          79 Current /  1248634 Total
    Uninitialized: Log file closed, 10/11/05 22:48:55
    
    It appears that the .u files for the mod are not being found. The INF_Core.u is in my \UnrealTournament\Infiltration\System folder. I have installed, uninstalled, and reinstalled UT, Infiltration, and the weapon pack several times. I have even copied all of the .u files from \UnrealTournament\Infiltration\system and put them into \UnrealTournament\system. This actually gets rid of the "Failed to locate INF_Core" message, but the original UT weapons are still present when loading a new game.
     
  2. Nukeproof

    Nukeproof n1

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    I'm not too familar with logfiles but:

    Weaponpack goes into UT/system folder (like all muties)

    You need to activate the mutie and will find the extra guns in the loadout section (you sound like you expect a replacement but its in fact an addition). Make sure to start a regular map (with mutie activated) before you go to the shootingrange.

    Make sure to start with the INF icon and better switch to latest OGL driver (instead of D3D) http://cwdohnal.home.mindspring.com/utglr/

    P.S. Did you mean UT or INF weapons?
     
    Last edited: Oct 12, 2005
  3. Crowze

    Crowze Bird Brain

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    Sounds like your Infiltration.ini has defaulted to the regular UT one, or you aren't starting Inf with the correct ini. Make sure you are running Inf using the shortcut and not just running 'Infiltration.exe'.

    If that doesn't fix it, either restore the ini from a backup, from the manual Inf zip file, or do a clean reinstall i.e. make sure you delete all the files.
     
  4. Neabit

    Neabit New Member

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    You start UT and not INF therefore INFMOD Weaponpack doesn't work.

    You should read Infiltration Field Manual

     
  5. utplayer99

    utplayer99 New Member

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    Perhaps I did not clarify on what I am trying to do. My goal is to play a UT Deathmatch (the original 1999 UT game) using the INF Weapon Pack. I am using UT.exe and not INF.exe. I don't want to play Infiltration. I just want the weapons, but to use those in UT, I need INF v2.9 and the INF Weapon Pack, correct? I remember downloading a weapon mutator years ago and playing UT with "realistic" weapons. However, that was another PC, and I don't recall the name of that mod. I have searched the web for hours, and Infiltration seems to be the only weapon mutator still available for UT.

    If what I am trying to do is not possible, then I misunderstood the use of Weapon Pack 1.2.

    Thanks.
     
    Last edited: Oct 12, 2005
  6. Crowze

    Crowze Bird Brain

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    You can't do that. Pre-2.9 there was a mutator bundled with Inf called INF-Lite, that let you use Inf weapons in regular UT. If you can find it you could grab 2.86 and try it... but weapon pack 1.2 isn't compatible with 2.86.
     
  7. utplayer99

    utplayer99 New Member

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    Thanks, I'll search for an older version of INF


    Aha! So, 2.75 runs under UT. I downloaded INF 2.75, and it does exactly what I was trying to get 2.9 to do. Thanks for the info.
    Here is a download link for INF v2.75 if anyone runs across my problem.
     
    Last edited: Oct 12, 2005

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