Weapon models and fov

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the_ROCK

New Member
Aug 18, 1999
1
0
0
www.angelfire.com
The weapon models don't work at high fovs like 120. The regular Ut weapons will show the whole model at fov 120. When you put the weapon models of inf there, and put the fov to 110, you just see the hands and weapons in the air. Please make it so that the models dont get screwed up at at least fov 110. Don't know what im talking about? Play UT with weapons models on and put fov 120, you still see some model there. Play INF with them, put fov 120, and you see the hands and gun in midair. I don't know what fov you guys play at, but the real gamers will tell you that it improves your game to have it high. Same for tfc, same for any other game. I have'nt been here in a while, but let me tell you, INF is sweet :"O. Just a complaint 8)
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geogob

Koohii o nomimasu ka?
I always play at 90... perhaps It's not as "efficiant" but I don't play UT to be the most efficient killing machine on the net... in fact, I completly suck at this game /infopop/emoticons\icon_wink.gif

realy!

I just play for fun, to "burn down" stress from my work and studies... (btw my semester ends next tuesday... hurray!)

hehe in fact, on my mac, I can't the weapons at all at another fov than 90... don't know if it's a mac related bug or because I'm not doing it right...

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---------------Geogob--------------
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hunchback

New Member
Mar 25, 2000
150
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Oakdale, CA, USA
www2.ucsc.edu
I'm guessing (actually, I recall reading this in a thread a while back) that the FOV is going to be locked, so this will not be an issue.

I agree that the FOV should be a lot higher than 90, though (although I think it's sort of compensated for by the players' fast turning speeds).