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UE3 - UT3 Weapon is showing as completely different ones

Discussion in 'Modeling & Skinning' started by ZeJudge, Dec 13, 2009.

  1. ZeJudge

    ZeJudge New Member

    Joined:
    Sep 30, 2009
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    Hey all, I wonder if someone can help me with this problem.

    I've modelled, skinning, rigged and imported my new weapon into UDK as a new package, everything seems to be going great. I think it might be the coding that is incorrect.

    When I use the weapon replacement mutator to view my weapon I see a completely different game-default weapon about 20 feet below my character.

    Does anybody know why?

    Thanks,
    ZeJudge
     

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