Weapon in center is oddly slanted?

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RaGeQuaKe

New Member
Mar 4, 2010
7
0
0
Hey just a quick question. I have been playing with my weapon hidden for quite some time, but I want to give a centered weapon view a shot. (no pun intended) But the damn little thing is slanted! Here's a screenshot

slanted.png


Not only is this just wierd/annoying, it looks incredibly stupid! It happens on ALL weapons too. Obviously it doesn't affect my performance online or anything, it just bugs me! I am on a a mac and using Unreal version 3369. I googled the crap of of this one, but there are absolutely no relevant results.

Another quick question. Is there a way to show you weapon in demorec? If not, what is a way to record footage that shows the players gun? And someone please tell me how this was recorded. http://www.youtube.com/watch?v=_B-Sr2HF_wM
It has everything that I can't seem to get working. Centered weapons and actually showing them. Were those pro players actually using fraps - real time? Because it doesn't say they are following them like a spectator would.....
 
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Defeat

GET EM WITH THE BACKSMACK WOOOOO
Apr 2, 2005
2,931
0
0
Illinois
www.google.com
That's just the way centered weapon looks. I'm guessing it's to help show how cool the weapon looks or something.

As far as the demorec thing you need to download rypelcam and watch your demos through it. http://rypelcam.net/rc4/

Also the reason it doesn't show they are following a person or is because that footage came from demos (replays) taken from that player. For competitions like that players are required to take clientside demos of themselves for anti-cheating purposes and so the people who didn't get to see the game can watch it later.
 
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War_Master

Member
May 27, 2005
702
0
16
The other side of UT weapons don't have visible polygons. If you look at the weapon models in UED3 you'll notice that the right side of them have no polygons, and if you place your camera view on top of it or to its right you'll be seeing to the inside of the weapon model which looks as if it was cut off in half. The slanting prevents that because it forces the view to see the visible polygons on their left side.
 

GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
1
0
Lithuania
The other side of UT weapons don't have visible polygons. If you look at the weapon models in UED3 you'll notice that the right side of them have no polygons, and if you place your camera view on top of it or to its right you'll be seeing to the inside of the weapon model which looks as if it was cut off in half. The slanting prevents that because it forces the view to see the visible polygons on their left side.

Quoted for truth. That's their way of optimisation so you wouldn't have to render half the polygons that you never see on screen anyway. But that hurts the middle hand.
 

Sportaçus

Protecting the citizens of Lazytown.
Feb 17, 2009
466
0
0
31
Your resolution is icky. D:

But I agree that the weapon placement set up does looks stupid.