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Weapon Ideas 4: The Explodining

Discussion in 'Inspirational ideas' started by ShibbyMaster, Jun 26, 2003.

?

How do you like your overkill?

  1. Overkill? No way, I'm a *****, give me a bunch of weak guns so fights last longer!

    4 vote(s)
    21.1%
  2. WeaponMage Style!

    0 vote(s)
    0.0%
  3. WeaponLord style! Ouch!

    7 vote(s)
    36.8%
  4. Origin Overkill - If it moves, it's not anymore.

    8 vote(s)
    42.1%
  1. ShibbyMaster

    ShibbyMaster The Other Other White Meat

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    Wow, a fourth remake of the ever popular general weapon ideas thread, you know the guidelines by now kids, so play nice.

    ...on second thought, don't play nice.

    Go-go Railball! - Simple, brutal lil number. Drop a ball somewhere that waits 10 seconds, then sprays classic WL railgun shots in every direction. Hello Monster kill! :D
     
  2. Parser

    Parser Hello

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    I'll make a news post about this... :)
     
  3. {Terminator}

    {Terminator} Cybernetic Organism

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    Rail-Ball

    if you haven't made the Rail-Ball make it! sounds great.
     

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  4. Guardian945

    Guardian945 A mod freak with NO coding talent

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    The Tentacle Painter(use's the ion cannon model) :
    Primary- Shoots an ion cannon beam, but instead of holding it for 5 seconds (or whatever it is) you hold it for 1.5 or 2 secs and then a huge tentacle comes out of the ground and swings it's self around 4 times with the radius of about 25 feet doing the following damage. 1st time around: 100 2nd time around: 120 3rd time around:75
    4th time around: 45

    Secondary: Zoom.


    Physic Mind Blast (use's a hand model or a shieldgun model):
    Primary- Shoots little blue link gun primarys out from your hand.

    Secondary: Charge up fully to make a green ion cannon blast come down and shoot all around you, but not hurt you.

    That's it for ideas this morning (very tired :eek: ) I'll post more (if I have any) later.
     
    Last edited: Jun 28, 2003
  5. Haidain

    Haidain New Member

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    an idea

    bouncing betty...mines....mortars
    they allserved their purposes in wars
    personally I love em..

    what if someone did a mod to modify a grenade or a secondary fired flak shell..to explode in a delayed fashion or explode when someone came near it? but had the destructive force of a bouncing betty or mortar or the like? or maybe a whole new weapon primary fire allows them to explode as room cleaners.. right away.. secondary fire fires it so its delayed or waits for enemies to get near... that i think would be cool. .fire and forget? monster kill time....
     
  6. Radiosity

    Radiosity Minty Fresh!

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    The secondary fire on the Assault Rifle has been modified so that it fires a floating mine with the destructive potential of a very big bomb in the weapon package I'm working on now :)
     
  7. Swift Viper

    Swift Viper Long live Xmas Xan Mark III(By Hyrulian)

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    In the poll, it sounds like anyone that does not like overkill weapons is a loser :( . For the sake of what overkill I like, it would have to be WeaponLord. But as for my ideas:

    Miniflamegun: A cross bewteen a minigun and flame-thrower. Normal fire works like UT Minigun's normal fire, while alt fire is a flame-thrower steam.

    Crystal Launcher: Basicly a rocket launcher that shoots crystals that blows up on impact ;) .

    Laser Minigun: A 12-barraled (spelling?) minigun with six on each side. Normal fire sprays lasers at a high rate of fire and alt fire shoots a laser out of each barral, a 12 shot, but is slower.

    Hammersaw: The name is not very good, but this weapon is a cross between the Impact Hammer and Chainsaw, the usefulness of both weapons. Normal fire is the normal chainsaw attack and alt fire is the normal impact hammer's attack.

    Lightning Rifle: Normally, lightning guns are the bolt that you aim on someone or the one of UT2k3 where it makes a single powerful attack. This weapon puts the goodness of both in here and has three firing modes, one for the bolt, one for the powerful beam and the last for zooming. Name could have used some work ;) .

    Skull Seeker: Shoots floating evil looking skull heads that will chase you around for a few seconds, if there is no target in slight, it will go after you :ekk: . 2nd fire charges up a bigger skull.

    That is all of my ideas for now, may edit this post later with more. I just wish there were more new ideas for weapons nowadays, not the same old weapons all the time :( .
     
    Last edited: Jun 30, 2003
  8. Parser

    Parser Hello

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    These are some great ideas :tup:
    I'll probably think about using some of them for the next release of WeaponLord2003... or perhaps another pack for UT1... hmm...
    Anyway, keep 'em coming!
     
  9. Swift Viper

    Swift Viper Long live Xmas Xan Mark III(By Hyrulian)

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    I'm not called a Idea Robot for no reason ;) . Now for more random ideas:

    Rocket Chunk Launcher: Name could use some work. This weapon shoots out bomb chunks flak style, but they blow up on impact and fall down. Alt fire charges up more of them. I know, alt fire could have been used on normal fire, but I was lazy ;) .

    Spear Impact Hammer: Simply a cross between a long spear and Impact Hammer. Works the same as normal Impact Hammer, with much longer range.

    Pipe Launcher: Shoots out pipes that can stick in people for a few seconds doing extra damage. Alt fire shoots out rolling pipes.

    Minicrossbow: A cross bewteen a minigun and crossbow. Shoots allows at a very high rate of fire.

    Glass Cannon: Works exactly like Flak Cannon, only it looks different ;) .

    Shotbow: A cross bewteen a shotgun and crossbow. I know, lots of crossing, but can allow for nice weapons, like how the Flak Cannon is a shotgun with non-hitscan chunks that bounce and Greande Launcher that breaks into five chunks. Normal fire shoots them at semi-automatic rate while alt fire is slower, but shoots more.

    I'm starting to run out of ideas :( .

    BTW, nice news to hear ;) .
     
    Last edited: Jun 30, 2003
  10. ShibbyMaster

    ShibbyMaster The Other Other White Meat

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    Impact Lance would be a better name, but I'm picky. :p

    An addition for the Glass cannon(though I've heard that idea alot....):Normal fire being normal fire...but wait...secondary fire makes the chunks glow with a blinding lightblob! now that would be new! :D

    Sometimes, you just gotta kill things:

    Ammo Barrel: a simple steel barrel, filled with ammo.Primary drops a pack of ammo, generally used to resupply teammates.Secondar throws the entire barrel, causing(you guessed it) mass chaos where it lands! Yay!

    I will be back with more useless/stupid/fun/ridiculous ideas soon, adios!
     

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  11. Swift Viper

    Swift Viper Long live Xmas Xan Mark III(By Hyrulian)

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    Impact Lance does sound like a better name and your not really being pickly as the name can sometimes be important. Yeah, you just have to kill things in anyway you can sometimes (pulls out nukemag). It would be cool if there was a map where you kill tons and tons of enemies with overkill weapons :) .

    I know, no ideas for now, could edit later, I'm running out of ideas :( .
     
  12. Radiosity

    Radiosity Minty Fresh!

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    Funny you should mention that......;)
     
  13. {Terminator}

    {Terminator} Cybernetic Organism

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    Pinball Rocket Launcher

    Pinball Rocket Launcher. Pehaps with DING! sounds on rebounds. maybe 5-10 bounces or so?
     
  14. Parser

    Parser Hello

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    That's been done by Darkness's Apocalypse Weapons, as far as I know... please don't make me responsible for ripping ideas, I need nice, new, fresh ones.
     
  15. {Terminator}

    {Terminator} Cybernetic Organism

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    k. i'll hunt for that now.

    how about a flak redeemer? the redeemer explosion includes hundreds of flak pieces.

    sludge grenades
    rocket launcher secondary fires the normal grenades but when they explode lots of sludge flies everywhere.
     
  16. metalhead74

    metalhead74 New Member

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    the storm cannon : it work like the ion painter except........ok heres how it works.primary fire you pick up the gun press primary to zoom in, (this has twice the zooming power of the lightning gun) when you see someone in your zooming lens, press primary again to paint them. (then comes the speical effects) After you paint them, the whole sky turns black and cloudy, then a giant bolt of lightning instantly kills the person you painted. After the person has been smited, the sky goes back to normal.

    secondary fire press this, and the whole sky turns black and cloudy, (again) lots of lightning bolts come down from the sky. every one has a 50/50 chance of getting hit, even you!
     
  17. Haidain

    Haidain New Member

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    an idea

    going on the flame thrower idea

    how about primary fire ..fires bolts of flaming goo that sticks to things.. napalm...secondary fire does what the secondary fire of the biorifle does.. sucks it up and unleashes a large fiery bolt that heat seeks out multiple targets and explodes apart if they go in different directions

    i dunno.. more fun that way

    ummmm

    nuke grenade..small nuclear explosion.. maybe 64x64x64..primary explodes on contact after bouncing.. secondary explodes but tosses fragmentations around to about 1024x1024x1024...

    depleted uranium thrower..primary fire shoots depleted uranium rounds ..secondary fire allowsyou to transfer said rroundages to other weapons so that you can blast someone away with depleted uranium covered flak shells...ummm

    Razor Back
    similair to the original discus thrower of the UT 1 era.. but primary throws electricaly charged discs that electricute an opponent.. while the secondary fire implodes on contact with a surface and a ball of energy and lightning bolts shoots out. .the ball erupts to about 64x64x64..while the rods of lightning reach twice that or something

    and my original.. bouncing betty..nails or flak peices explode out of a canister on contact in primary. .secondary allowsthe canister to be lobbed and explodes when touched or soemone comes near it

    or... hmm in allthe regalia of Diablo 2((props to Blizzard)) a gun that launches iceballs that freeze an opponent..or..slowsthem down.. secondary fire launches a bigger one that spins and unleashes razor sharp bolts of ice that slice and dice an opponent


    i dunno
    those are offthe top of my head
     
  18. {Terminator}

    {Terminator} Cybernetic Organism

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    Shadow gun:

    Primary shoots out screaming ghost like wraiths straight ahead, pretty fast, but not instant hit.

    Secondary fires homing wraiths, requires no lock on perhaps a bit slower.

    Idea comes from shadowman - n64, ps1 etc - good sh*t scary game
     
  19. terrenblade

    terrenblade New Member

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    your asking ME for wep Ideas? like asking the ocean for water

    so, I join the board, go throught the reg and everything, to make one post. or more then one if peeps have questions.
    Now, I guess I should start with Ideas. but where to begin...

    Beam Rifle:
    Primary Fire:
    Fire a single long blue beam at 0.75 second delay the tip blue faiding to white at the tail. mid-low dmg(damadge) 20 point max per hit, moves at 1.5* the speed of a rocket

    Secondary Fire:
    Single large beam, no trail, same delay, small explosive radeaus same delay normal speed = that of rocket
    Modal: Plasma rifle or Shock rifle


    Bomb
    Primary Fire:
    Lob a short range explosive which stops all attacks except shockwaves, it will stop a redeamer but the shockwave will kill you. shaped like a socker ball in red and white. 7 dmg per second, lasts for 5 seconds

    Secondary Fire:
    Same bomb droped at your feet, with no dmg to you. (If you cant make it deal no dmg to player, have it only stop weaponeffects)

    Modal: A hand holding a 'nade (Granade)


    Beam Saber
    Primary Fire:
    Swings the sword across your vew, emiting a blue cresent paralel with the ground, this beam destroys projectiles it encounters, and travles at normal speed. deals 15 Dmg
    Secondary Fire:
    Swing the sword in a Wide arc 270º deals 50 dmg range 20" should have a solid blue energy field extending to this range during the swing.
    Moddle: a single handed sword with a green gem at the cross peace and no gaurd

    Rage Hammer
    Primary Fire:
    Launch the hammer at the nearest target in LOS, hit deals 30 DMG, hit or miss the hammer then returns to the owner, to be fired again. 1/4 speed of rocket but homing
    Secondary Fire:
    Same as primary fire, Except the hammer is guided like a redeamer. fual limit of 80 seconds? nasty camper weapon, no muzzle flash.
    Modal: A green sphere, grows nasty spikes when fired

    Fireball
    Primary Fire:
    Large orange ball of flame, disapates at 479 metres. target is set aflame, also burns flamables in splash 30m, slow speed 1/2 rocket
    Secondary Fire:
    Smaller spheres of orange, wont disapate or splash, target is set aflame and takes 10 extra dmg from hit. fast speed 2* that of rocket.
    Modal: any

    Phalanx
    Prime fire:
    Launch 8 balistic rockets forward in 2 rows with large explosions when they hit the ground, or wall, or player. 30 dmg for derect hit. normal speed. First rocket should land 20 metres in front of player

    Secondary Fire:
    All 8 rockets in a ring around you.

    Stream Reaver
    Prime fire:
    The sword splits with an arc of energy between the tips when it reaches 180º (a straight line | to --) the energy solidifies in a bar shape and launches forward at fast (*2 rocket) speed. Good dmg 25, poor cooldown rate 1 second.

    Secondary Fire:
    a closer range sword slash then the beam sword. knocks back foes a good bit however 30 dmg. knock back twice that of rocket. no cooldown but takes 1.5 seconds to finish attack
    Modal: same as beam sword, difrent color

    Dispersion shot
    Prime Fire: Pink orb 4 times the size of plama. good speed Fast ROF (.2 second). 4 dmg +1 for each shot that hits in a row. First shot 4 second 5 third 6. (dont know if that can be done... would rock though)

    Secondary Fire: Smaller orb, with 4 orbs orbiting it, along axis with it's flight path. the small orbs track any player to come near the sphere after 1 second of flight time. good RoF normal speed. 8 dmg for full hit -2 for each missing small orb
    modal: a short pistol of some kind.

    Homing Shot
    Prime: a big white homing shot, tracks nearist player at fast speed. 30 dmg slow reload. poor homing abilitys

    Secondary: 18 of smaller homing shots track all foes in vew dealing 3 dmg per hit moving verry fast.
    Modal: redeamer with white energy insted of missle.

    Rolling Napalm
    Prime: a wave of flame from the player forward, follows the ground. 8 dmg per second, sets things on fire. (I'm getting sleepy here, going to grab a dew and take a short break....fealing much better now, lets rock) range 800M hight 8M should stop at solid objects higher then it is, else roll over them, with 16M which is possably to wide...

    Secondary: BIG orb of flame, 3M or so, splashes when it hits things but continues untell it hits something Bigger then it is. should lose size everytime it hits something small, LARGE explosion when it hits, should be good for 10 small hits, of 1M splash rad, meaning 10M main splash raid, not a CC weapon »:)

    Shock Cluster
    Prime: 3 small 'nades thrown forwards, each 'nade links to the outhers with a small lightning bolt, and towards any outher 'nade within 5M of itself. the bolts flash every 3 seconds for 2 dmg, but deal 8 dmg when they cross and each 'naid has the power for (I hate saying that) 4 charges.

    Secondary: same 3 'nades but when they detect a player within range they 'explode' delivering a short 1 second electro flash to the target within the 2M range, dealing 1 dmg per 0.1 second. 20 second limit before auto det.
    Modal: it's a 'naid what do you think it looks like

    Homing pack
    Prime: 6 ripple fireing seaker rockets, .1 second between each launch then desplay loading sequance for all 6 rockets. each rocket has perfict seaking ability, but the weapon must lock on before they will launch. 10 dmg each hit the rockets are destroyed by weapon fire
    Modal:the rocketlauncher with green tip rockets
    Secondary: the same 6 rockets are Force launched in a tight pack, 1-4º separation on each.

    Cluster- Full Blast Attack Rockets(C-FUBAR)
    Prime: A normal rocket baradge. on impact, it deals no dmg however 10 cluster munitions are released at a 45º cone from the launch access each cluster munition deals 8 dmg and the launcher can load to 6 as normal.
    Secondary: these rockets release the cluster munitions forwards insted.
    Alt secondary: (I realy like this one but have no where to put it) when you press the secondary fire button again, the rockets explode releasing cluster munitions in a 45º downward cone
    Modal: it's the rocket launcher this time yellow rockets
    Note: yes I know what the name means. and if some one hits you with a full rack of secondary you are »:)

    Stun Shock cannon
    Prime: Fires one stun shock every .3 seconds each one stuns players for .2 seconds and deals 1 dmg. They travle at very fast speed (*2.5 that of a rocket)

    Secondary: A beam lances from the barral of the weapon dealing masseve dmg, the beam is instant to 20M but stuns foes caught in it's area of effect, stay in the area long enugh and the stun effect becomes permanent.
    Modal: plasma gun


    Floating mine
    Prime: Launches a persistent floating bomb every second this bomb will avoid walls and explosions to hit it's target, it moves at slow speed and is easy to out run or destroy with a shot. the mine is 1/4 Avrage human size and has 10 HP it is destroyed by contact with a wall or player dealing all 30 dmg within it's splash range.

    Secondary: The mine orbits the player who fired it, deals no dmg on destruction and blocks any shot that hits it. it moves to intersept homing attacks and scoped sniper shots.
    Modal: redeamer with a mine replacing the nuke.

    Ring laser
    Prime: A ring shaped laser weapon, it shoots rings which expand to 1M raidus circles. 2 dmg per hit. normal fire speed. however any energy weapon which hits the ring is absorbed negating it's effect and adding 1/2 it's dmg to the laser, this is not effecteve on instant shots or rockets.

    Secondary: A ring forms around the player, bobing up and down deflecting energy attacks and splash dmg. the ring takes 2 ammo per second and deals 10 dmg to any player within 0.75M of the player. any dmg dealt to or by the ring takes 10% of the dmg delt from the ammo reserve
    Modal: plasma gun or 'teched up' flak cannon.

    Orbital Launcher
    Prime:Launches a pair of 'bits which orbit the player fiering at any foe who enters LOS inside of the 500M range. the bits attack with mini gun/shock rifle/plasma if the player has ammo for the weapon inventoryed and is not using the weapon, however the ammo consumed is *2 normal and bits only use primary fire. if no ammo is avalible they use plasma fire at 1/2 normal ROF and DMG. if the weapon is used while bits are active, they deactavate. Any dmg will destroy a bit in this mode.

    Secondary: Launches a 'bit in hunter mode, it will attack any foe who comes within 200M persewing him relentlessly untell destroyed. 'bits have 30 HP, a permanant 10 armor, and no head. bits in this mode will take half the players bullets, shockrifle charges, and plasma charges. this weapon becomes a normal bit pickup when it runs out of ammo
    Modal: The Translocator and a pair of 'bits resting on the players arm, perhaps use a tricorder like skin for the Translocater.
    Notes: 'bit is short for Orbital. This looks over powered to me but I know it will be fun. The Orbital Launcher should come with 4 Ammo for 'bits and 30 for the outher weapons used. Oh and feal free to replace/Add any weapon you think would be cool for bit's to have, just nothing overkill, rockets and redeamers are a bit much... right one more thing, the bits should fire with the same accurasy as the player has. if you can do that...

    Energy Shot gun
    Prime: A Small orange Energy shot Deals mid range dmg however on hit explods to the sides with wimpy dmg instant (hit.scan?) beams 5-20º off 180º angle good RoF low ammo max.

    Secondary: A quick 3 shot with a cooldown of 2* normal
    Modal: some low tech rifle

    Hover bomb
    Prime: A diskus shaped contact bomb WIDE explosion radus 8M however it is low only .4M off the ground. deals 40 dmg moves slowly. low RoF. but fun to use. Silent and no flash, untell it hits »:)

    Secondary: Same bomb but it rolls on it's edge, so everything is at 90º (if you realy want to use the º simble press alt-167 it's easy)
    Modal: A Hub cap or something. :p
    Note: the bomb should block shots and will detonate if you fire a second when the first is out, however if you press the outher fire button it will not detonate.

    Twin 'Monster' Ultra heavy capship laser
    Prime: it's the mother of all lasers weapons...

    Ok more info needed mega-poor reload time, low ammo max, 2 huge beams from the player's sholders, hit.scan when using the crosshair is replaced by a blank, and the player cannot jump or run or crouch, or dodge. missing anything, no, good. 90 dmg with this, no splash though. however the shot passes through players, and walls, and shields, and whatever gets in your way

    Secondary: it's the same as above but... now it's difrent
    no I lied, it's the same, but the secondary swiches to a *2 zoom with a sweet lockon interface thingy, and it beeps, so outher players can here it, it's a softwhere glich, what can you do?
    Modal, 2 big drums on the players sholders, when fireing or zooming, they swing forward and open along the edges, the edges swing flat with the base, the top vaneshes and it's mirrored inside.


    well, that's all I can think of for somereason, hope I didnt repeat anything. I'll think more tomarrow, hey sweet a new UT mod just finished DL, I'd talk more but... must install. afk
    (edit) I dont beleve I spent 2 hours on this oh, and I prefer the weak weaps, to overpowered anyway, what I realy want BALLENCE! nothing sucks more then a one hit kill from 300 difrent weps, but no game is more fun then one where you Know exactly which 5 weps are your best, becuse they fit your style. like the AD&D DM book says "if a spell (weapon) is so good that you cant think of a place or reason NOT to have it, it's to good." so basicly if you've got a wep that everyone will NEED or will DIE if they dont get to it first, even just to deny the opponints then weaken it. like the 'bits I made, shure they are strong but they drain your ammo, and any splash hit will kill the poor things...
     
    Last edited: Jul 19, 2003
  20. Parser

    Parser Hello

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    Whoa....
    Nice ideas.

    How many of you want more mods for UT1? :)
     

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