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Water-zoning? URed3.0

Discussion in 'Level Editing - Basic' started by Monday.., Apr 28, 2005.

  1. Monday..

    Monday.. --------

    Joined:
    Apr 3, 2005
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    Hi,

    After some agreement with URed3.0 I decided to add water to the level.

    I want to have a pool/bridge etc... but when I add a water tetxure and look in the Actor list for water-zoning (as was with UNed2) I find nothing and can't add anything under the texture (so I can go swimming)!?

    I would like to know how to add the water feature for swimming etc.. on a UT2004 level.

    I have seen the water on other UT2004 Maps and know it can be done but how?


    Any help greatly appreciated



    Monday
     
  2. sandorski

    sandorski New Member

    Joined:
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    You need 2 things:

    1) Water Volume that creates the Physics of Water

    2) FluidSurfaceInfo that creates the look of Water
     
  3. Pyrii

    Pyrii Honto Baka

    Joined:
    May 5, 2005
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    You can use a physicsVolume, but then you have to tweak it to make water, you can of course just skip most of that and use a WaterVolume.

    And of course fluidsurface info should be relatively easy to set up. I was gonna find you some VTMs, but they're DVD-only, they aren't on 3Dbuzz.
     

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