UE3 - UT3 water material on static mesh plane issue...

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foomunda1

New Member
Oct 1, 2008
19
0
0
i have an issue with the scaling of an UE water material that i placed on a static mesh plane. it is too big and needs to be scaled up to simulate more realistic water conditions. the material comes standard in UE and is placed on a static mesh plane (standard in UE) that i scaled up. peep the attachment. how do i fix this issue? any help is good help - i am almost ready to publish this bad boy...thanks.
 

Attachments

  • water_material_issue.jpg
    water_material_issue.jpg
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_N_

addicted to mapping
May 23, 2008
233
0
0
Canada
Firstly, very interesting layout there... I thought it was CTF map on first-glance though...

Anyways, yeah, there's quite a few quick and simple ways you can resolve the scaling issue. The most flexible, though, would be to make a duplicate of the material in your level package and adjust the scaling values in the TexCoord node.

Remember, to duplicate a cooked material in UT3 you need to open it in the material editor, and copy-paste all the nodes into your new material.
 

sneh

-
Apr 11, 2008
225
0
0
www.grozmo.com
The other alternative is to make a BSP plane, scale the texture as you want it then convert that to a static mesh in your package.
 

foomunda1

New Member
Oct 1, 2008
19
0
0
cool...thanks for the help. got it to work. ready to publish...can't wait to get this bad boy done.
 

M.A.D.X.W

Active Member
Aug 24, 2008
4,486
5
38
Thats an unusual layout for DM, symmetric and all.
Another alternative-alternative is to use the SM_WaterPlane_02 (its a static mesh) in the LT-Onyx package, this can be scaled up to like 20000 without looking weird texture-wise, just chose a suitable material from the UN-Liquid or Liquid2 packages. Its easier than the other options too B-)

In use: (scalled up by like 25,000 (or something))
 

Attachments

  • Water.jpg
    Water.jpg
    113 KB · Views: 8