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UT3 WAR-Imperia[RC2]

Discussion in 'Content Releases' started by cosmix, Apr 15, 2009.

  1. cosmix

    cosmix XoXo

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    Name: WAR-Imperia[RC2]
    Version: v1.1

    -----------------------------------------------------
    The Map
    -----------------------------------------------------
    This is the second beta of my actual map WAR-Imperia. It plays in an Axon city with many buildings. Some of them are walkable by lifts or fire escapes. The whole city buildup is symmetric to each base. I have included the StealthBender and Eradicator from the Titan Pack. Botpathing is fully included.

    Changes since beta2:
    - Changed tree collision
    - Fixed collision at the rotating Core ring
    - The Church is now opened in 3 directions
    - Changed one Laser-Turret to a Stinger-Turret at Core area
    - Fixed area near Redeemer where you can get stucked sometimes
    - Limited the (Raptor) high with a blocking volume above the StallZ
    - Added some (few) more eye candys like graffitis, vegetation and more lights
    - Improved the botpathes and AI, especially Tank pathing.

    If you find any bugs or exploits feel free to post them here. Have fun!

    [​IMG]

    [SCREENSHOT]http://www.abload.de/img/markethall285fg.jpg[/SCREENSHOT]

    [​IMG]

    [SCREENSHOT]http://www.abload.de/img/hallways43wa.jpg[/SCREENSHOT]

    [​IMG]

    [SCREENSHOT]http://www.abload.de/img/subwayctq1.jpg[/SCREENSHOT]

    [​IMG]

    [SCREENSHOT]http://www.abload.de/img/cross813t.jpg[/SCREENSHOT]

    [​IMG]



    [​IMG] Download [​IMG]
     
  2. Ignotium

    Ignotium Que hora es?

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    a quick comment from the top pf my head before i actually download it, the 2 different bricks on the same building, in the shot with the 2 tanks fighting each other looks really bad!!!
     
  3. evilmrfrank

    evilmrfrank Banned

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    I like the grafiti shot, the underground one, the one with the statues appearing to hold the arch up. Also really like the way the ground is all broken up in the one shot too :) Would test it out but don't have the time at the moment and don't have internet at home :(
     
  4. cosmix

    cosmix XoXo

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    Thx :)

    @Ignotium
    That different bricks, ya. Didn't notice that all the time ingame. The reason because I make use of different Bricks is that I want some more colors. Almost red bricks everywhere bore me a bit. Have to note it when I test the map next time.
     
  5. TurdDrive

    TurdDrive sam k

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    nice statues holding up the bridge
     
  6. Ignotium

    Ignotium Que hora es?

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    If you want different colors i'd say make the whole building one brick color, cause mixing them in one building looks really nasty.

    Try adding some variation in that way, with one-brick-color-building, but changing them here and there as it really is more realistic
     
    Last edited: Apr 15, 2009

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