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UE1 - UT Wall Challenge

Discussion in 'Mapping' started by Quesenart, Jun 6, 2009.

  1. Quesenart

    Quesenart New Member

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    Ok, been wrestling with this one for weeks. Let's see how good one of you are out there to be able to figure out how to do it.

    I need a wall that does not block shooting thru, but does block you from moving thru it.

    Example:

    Code:
    --------------------------------------------
    ||
    |                         Player or Bot                 |
    |                                                           |
    |                                                           |
    |                                                           |
    - - - - - - - - - - - - - - - - - - - - - - - - - -   < Invisible wall
    |                                                           |
    |                                                           |
    |                            Player or Bot              |
    |                                                           |
    |                                                           |
    --------------------------------------------
    So to recap:

    1) You need to be able to shoot all weapons thru it.
    2) Bots and Players cannot pass thru it.
    3) Must be transparent.

    Any help on how to do this would be greatly appreciated.

    Thanks in advance...

    (PS the diagram looks like crap in text, but you get the idea)

    I am working in Unrealed2 and UT-Goty
     
    Last edited: Jun 6, 2009
  2. Wormbo

    Wormbo Administrator Staff Member

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    Question: Why do you mark the thread as UnrealEngine 2 (UT200x) when you really want to know about UnrealEngine 1 (UT)? I was about to suggest a class blocker BlockingVolume.

    You could place lots of Actor >> Keypoint >> BlockPlayer actors along the would-be wall. That should block bots as well.
     
  3. Wail of Suicide

    Wail of Suicide Member

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    I was going to direct you to this, but then I read that you were using UE1.
     
  4. >@tack!<

    >@tack!< New Member

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    idd, just use the BlockPlayer actor, only try to use more of them with a smaller radius, because it blocks players within a radius, and that doesnt really give an effect of a wall.
     

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