The jog in INF is an awesome thing, especially the way it looks in the 3rd person. It behaves like a real jog and it's realistic, because soldier jog when they have to get to a distant point fast.
Same as some african 'aboriginal' warriors (forgot how they are called) can jog for days, just making breakes between. Generally jog is the single way to move fast for a longer period, it is the most energy saving way to move fast.
In INF the jog should stay as it is, but you should be able to jog long. The shouldered weapon should affect you only little (Arm fatique would just increase when moving fast and long).
Jogging is perfect for infantry and traveling through a larger map AND it is also a good way to move in CQB (very tight and close rooms and surroundings), BUT in CQB real operatives and soldiers have the ability to increase the speed (making it a proper run) and still keep the weapon shouldered, when they move through a longer hallway, or have to enter a room very fast.
That's something you can't do in INF, but should be able to do.
My suggestion is (like I allready suggested it similar), to hold the 'movement key' and move forward to perform the run.
You move still slower than sprint, but slightly faster than jog. Weapon is still controlable and useable, but the stamina decreases very much. Inertia affects you a bit.
Function:
- The 'movement key' is a toggle between walk and jog. No matter what is adjusted (walk or jog), holding the 'movement key' (and walk forward) will let you run. Releasing the 'movement key' will let you continue jogging.
- For those who use the 'movement key' on a uncomfortable to hold keyboard key, a separate bindable hold-run key could be available.
Reason why (and why to hold the key):
- First, the run is nothing that can and should be performed contineous (jog can). Would the run be an adjusted movement people would use it to often (probably) and empty their stamina to often to much.
You run only when needed, so hold the key only when needed.
- One of the features I like about the Rainbow six games is that you hold the run key to run. R6 has actually no jog, but the run-hold-key, otherwise you standartly walk (recommended setting).
Having the walk only setting isn't possible in INF (as an infantry shooter), thats why we have/need the jog, but the fast run is a different thing than jog.
Behavior:
- This run would behave similar like a sprint. While the jog is more relaxed, where you can strafe and jog backward (which should be slower than forward and sideward), the run is concentrated on moving fast forward, that means strafing or moving backward will let you only jog (holding the key will have no effect then).
- In INF the jog looks awesome and real (3rd person), the run looks different in real life (less bobbing, more flat running) and it should look in INF that way.
Example:
Byside real life I find the movie Black Hawk Down is a nice example.
1. You see the rangers and deltas moving to a helicopter in the dusk (or dawn?) and they jog, because running would make no sense (the way is to long, run makes you tired to fast).
2. You see the delta force members having their task at the beginning of the movie, they enter the building and run fast to the target zone (typical faster CQB movement).
Ok, I hope it's clear what I mean.
Same as some african 'aboriginal' warriors (forgot how they are called) can jog for days, just making breakes between. Generally jog is the single way to move fast for a longer period, it is the most energy saving way to move fast.
In INF the jog should stay as it is, but you should be able to jog long. The shouldered weapon should affect you only little (Arm fatique would just increase when moving fast and long).
Jogging is perfect for infantry and traveling through a larger map AND it is also a good way to move in CQB (very tight and close rooms and surroundings), BUT in CQB real operatives and soldiers have the ability to increase the speed (making it a proper run) and still keep the weapon shouldered, when they move through a longer hallway, or have to enter a room very fast.
That's something you can't do in INF, but should be able to do.
My suggestion is (like I allready suggested it similar), to hold the 'movement key' and move forward to perform the run.
You move still slower than sprint, but slightly faster than jog. Weapon is still controlable and useable, but the stamina decreases very much. Inertia affects you a bit.
Function:
- The 'movement key' is a toggle between walk and jog. No matter what is adjusted (walk or jog), holding the 'movement key' (and walk forward) will let you run. Releasing the 'movement key' will let you continue jogging.
- For those who use the 'movement key' on a uncomfortable to hold keyboard key, a separate bindable hold-run key could be available.
Reason why (and why to hold the key):
- First, the run is nothing that can and should be performed contineous (jog can). Would the run be an adjusted movement people would use it to often (probably) and empty their stamina to often to much.
You run only when needed, so hold the key only when needed.
- One of the features I like about the Rainbow six games is that you hold the run key to run. R6 has actually no jog, but the run-hold-key, otherwise you standartly walk (recommended setting).
Having the walk only setting isn't possible in INF (as an infantry shooter), thats why we have/need the jog, but the fast run is a different thing than jog.
Behavior:
- This run would behave similar like a sprint. While the jog is more relaxed, where you can strafe and jog backward (which should be slower than forward and sideward), the run is concentrated on moving fast forward, that means strafing or moving backward will let you only jog (holding the key will have no effect then).
- In INF the jog looks awesome and real (3rd person), the run looks different in real life (less bobbing, more flat running) and it should look in INF that way.
Example:
Byside real life I find the movie Black Hawk Down is a nice example.
1. You see the rangers and deltas moving to a helicopter in the dusk (or dawn?) and they jog, because running would make no sense (the way is to long, run makes you tired to fast).
2. You see the delta force members having their task at the beginning of the movie, they enter the building and run fast to the target zone (typical faster CQB movement).
Ok, I hope it's clear what I mean.
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