Hi, i've just installed UT2Vote49 and i'm having difficulty understanding how the voting system works.
From what i've read, i undestand that the basic voting system works by having the first user vote for a map, and then the other users casting an Yes/No vote on that first vote to accept or refuse it. if the majority accepts it, it gets applied.
The problem i have is with that Yes/No window, it never seems to show up!
Right now, what happends is when the other users press their scroll lock key, the normal voting window comes up with the map list.
i don't see any approves/disapprove vote window coming in.
the ut2vote web site seems to display all the mutator screens and i don't see any that would allow that yes/no votecasting, so i guess i just don't understand how it's supposed to work.
I also understood by reading the documentation that there should be another way of voting where all users could vote for their map and where the map with the most votes would win, but even there, all the users (the ones that tries to cast a vote after a first user voted for something) gets is a "Cannot change vote" message
i've tried playing with the "player can change vote option" but don't seem to be getting any success out of that.
i've also tried to setup the bDoGamePopup parm to True so that the votecast window would always show up.. i just don't get it.
right now i'm using a dedicated win32 server starting a game loading only the ut2vote49 mutator in the command line.
i'm also setupped to load the utcomp1.5a and mutbotmanager mutators in ut2vote49.ini to be loaded in all game types.
beside that, everything is moslty the default clean server config.
Can someone enlighten me on how this whole voting process works, or on wich part i'm missing something? what does the "votecast yes/no" looks like?
what am i not understanding right?
Thanks a lot
From what i've read, i undestand that the basic voting system works by having the first user vote for a map, and then the other users casting an Yes/No vote on that first vote to accept or refuse it. if the majority accepts it, it gets applied.
The problem i have is with that Yes/No window, it never seems to show up!
Right now, what happends is when the other users press their scroll lock key, the normal voting window comes up with the map list.
i don't see any approves/disapprove vote window coming in.
the ut2vote web site seems to display all the mutator screens and i don't see any that would allow that yes/no votecasting, so i guess i just don't understand how it's supposed to work.
I also understood by reading the documentation that there should be another way of voting where all users could vote for their map and where the map with the most votes would win, but even there, all the users (the ones that tries to cast a vote after a first user voted for something) gets is a "Cannot change vote" message
i've tried playing with the "player can change vote option" but don't seem to be getting any success out of that.
i've also tried to setup the bDoGamePopup parm to True so that the votecast window would always show up.. i just don't get it.
right now i'm using a dedicated win32 server starting a game loading only the ut2vote49 mutator in the command line.
i'm also setupped to load the utcomp1.5a and mutbotmanager mutators in ut2vote49.ini to be loaded in all game types.
beside that, everything is moslty the default clean server config.
Can someone enlighten me on how this whole voting process works, or on wich part i'm missing something? what does the "votecast yes/no" looks like?
what am i not understanding right?
Thanks a lot