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Voodoo5 specs in DirectX Diagnostic Tool ????

Discussion in 'Original Unreal Tournament' started by Frag-nasty, Jan 23, 2001.

  1. Frag-nasty

    Frag-nasty Novice

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    Help Please!! I installed a Voodoo5 AGP and 1.04.01 Beta drivers and looking in the DirectX Diagnostic tool in display, it shows: Approx total memory as 30.5 MB. W.T.F.? And it shows AGP texture acceleration: Not available. Again, W.T.F.? In 3dfx tools it shows 64 MB. Also in tools, should I use Direct3D or opengl/glide for U.T.? I'm running a PII450 w/256 MB RAM,Win98SE. Thanks!!!
     
  2. XxBonesxX

    XxBonesxX banned

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    Don't worry you ok hehe use glide and set your display for around 1024X768 in the game you should be fine..
     
  3. Reznor007

    Reznor007 New Member

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    It is normal for DXDiag to report 30.5MB memory. The program only detects 1 VSA-100 chip at a time, so it only sees half the 64MB memory. The other 1.5MB come from the 2D framebuffer for the screen.
     
  4. Stosh

    Stosh A legend in his own mind

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    In tools, it doesnt matter. That allows you to do change some settings.

    You decide what API UT uses within UT, not in windows. I've tried D3D 32bit, and 16bit Glide..and to be honest, I could not see a difference.

    I'm sure there is a difference between D3D 16bit and D3D 32bit...
     

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