I want to create a nice aura effect arround players using volumetric lighting. But due to some failed tests I now have two questions:
1) Is it possible to turn it on and off in game or use it on actors that are not initially on the map?
2) How do the VolumeFog, VolumeRadius and VolumeBrightness variables work and is there any connection to the other light variables?
(Volumetric lighting is turned on, btw.)
1) Is it possible to turn it on and off in game or use it on actors that are not initially on the map?
2) How do the VolumeFog, VolumeRadius and VolumeBrightness variables work and is there any connection to the other light variables?
(Volumetric lighting is turned on, btw.)
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