http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1267571810/4#4
See the thread.
Btw if you're using UT, better don't use default oldskool to select from, becasue it would overqrite the unique gametypes.
Also I had this crash, it is probably map related though, rebuilding paths may help:
See the thread.
Btw if you're using UT, better don't use default oldskool to select from, becasue it would overqrite the unique gametypes.
Also I had this crash, it is probably map related though, rebuilding paths may help:
Critical: APawn::breadthPathFrom
Critical: APawn::findPathToward
Critical: AActor:rocessState
Critical: Object SkaarjEnforcer vigil99.SkaarjEnforcer0, Old State State UnrealShare.ScriptedPawn.Charging, New State State UnrealShare.ScriptedPawn.Charging
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
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