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Video: VCTF-MagisFunmap

Discussion in 'Unreal Tournament 2003/2004' started by aximon, Aug 23, 2011.

  1. aximon

    aximon New Member

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    This is a short video showing some standard tricks on VCTF-MagisFunmapV1. Hope you like :)

    [M]http://www.youtube.com/watch?v=2tr4ivvmkbc[/M]
    http://youtu.be/2tr4ivvmkbc
     
  2. GreatEmerald

    GreatEmerald Khnumhotep

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    Oh hey, you're using OpenGL/D3D9.
     
  3. aximon

    aximon New Member

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    Heh, this isn’t a comment I expected. I don’t know, am I supposed to say thanks?;) How can you tell the difference anyway?
     
  4. xMurphyx

    xMurphyx New Member

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    Very impressive. I assume the part where you missed the shockcores but hit them is due to the way demos are recorded in the game?
     
  5. GreatEmerald

    GreatEmerald Khnumhotep

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    I can tell from the purple UDamage. With the stock renderer, it's light purple, with the updated ones it's dark. I assume you're running the 64-bit patch, then?

    I would use that too, but the fact that fading out weapons have a white overlay and alt-tabbing doesn't always work is kind of unfortunate...
     
  6. aximon

    aximon New Member

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    Thank you. Yes, I noticed that, too. I don't really know why that is, though. This is a ServerSideDemo recorded on a Windows based LAN Server at a tickrate of 60. There shouldn't be any delays?
    Interesting. You're right, it's 64bit. Yes, the patch has got some downsides. But, and eventhough Wormbo still claims it doesn't has any impact at all on the performance, it does on my PC. Much higher, and far more stable FPS than 32bit for example.
     
  7. GreatEmerald

    GreatEmerald Khnumhotep

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    Interesting, what are your PC specs?
     
  8. aximon

    aximon New Member

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    Asus M4A79XTD, AMD X4 3.5GHZ, 8GB CL7, GTX 460.
     

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