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Very special game mode

Discussion in 'New Version Suggestions' started by Kristoph, Jun 26, 2001.

  1. Kristoph

    Kristoph Junior Member

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    In this thread, I suggested the idea of a gametype that could be played on relular DM maps :

    http://forums.planetunreal.com/showthread.php?s=&threadid=71372

    And I got this idea : If we can create some gametypes that can be played in generic maps like DM maps, why not randomize the gametypes as well as the maps. This is different from EAS as in EAS you have a very specific goal adapted to the map but more or less always the same. With this, you could one day go in Extreme Prejudice to find lost data, the other day you will have to attack and old some key positions, the next day you will have to kill all threats ...

    We just need to develop the different gametypes for that.

    So what do you think about it ?
     
  2. MrtnGuitar

    MrtnGuitar Maybe you go boom?

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    diff. games types would be ok... something with objectives is cool, as long as killin' is still a part of it.
     
  3. NotBillMurray

    NotBillMurray It's Suntory Time!

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    I like that idea. If every round/game contained objectives that moved around or were different it would keep every round fresh. Maybe if it would drop them at random nodes or something.
     
  4. Kristoph

    Kristoph Junior Member

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    Yes, it would be better to change the objectives moves between each round.

    Now all that is needed is a good coder and some good gametypes to feed the system ;)
     
  5. yurch

    yurch Swinging the clue-by-four

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    heres one i put as a suggestion a while back, it would work in a TDM lev.

    ---------------------------
    Although here is another idea, uh, i think i will try using an example.
    Have 2 teams fighting. The first team that gets eliminated respawns somwhere safe. But the round is not (ever) restarted - the surviving players have to fight against the freshly respawned team, possibly wounded and low on ammo.
    Since the odds are that the remaining players will not survive, they eventually will die off, allowing thier team to respawn.
    Heres the thing, award points as time survived.
    It may promote camping, but they can't camp long with 8+(respawns) enemies searching for them.
    It would also have the affect of making a team fight for a fortified position, and attempt to hold it as long as possible.
    ----------------------------

    Oh man, i'm reusing old ideas now!
    :(
     
  6. Kuroshio Apocal

    Kuroshio Apocal Sucka Free

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    yurch, remember what me and poaw pulled? Imagine if 4 or more people did the same thing... it wouldn't be pretty, to say the least.
     
  7. yurch

    yurch Swinging the clue-by-four

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    of course not; but think about it.
    About 12 players fighting over a single room. Fun as friggin hell!
     

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