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UE1 - UT Very noob question

Discussion in 'Modeling & Skinning' started by Chopin, Jul 5, 2010.

  1. Chopin

    Chopin New Member

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    I have a snowy village map and was building the pine trees with BSP but it's making my framerates go to **** so I am thinking using meshes would be better.

    Anyway I have the 3d model I want to use in 3ds max format, how do I import it and use it as a decoration?
     
    Last edited by a moderator: Jul 5, 2010
  2. JohnnySix

    JohnnySix Caffienated Haemoglobin

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    Download the Actor X plugin and export as vertex animation.

    Also make sure it will fit within a 256^3 box scale wise when you export it, otherwise it won't import correctly when compiled.

    You'll need to read up on the basics of importing files via UCC.exe -as unlike UT2003 onwards, you can't import animations/meshes from UnrealEd itself, but need to create a class and some rudimentary code to make it work.

    AngelMapper has a tutorial on her site which explains the basics.
     
  3. Chopin

    Chopin New Member

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    I forgot to add, I don't have 3ds Max lol I just have a .3ds file I found from some random modeling site.

    I did manage to go all the way through the whole 3ds2unr adventure but got some error at the end, something about the number of vertices or whatever...
     

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