1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

"verbose"-type command for troubleshooting a map?

Discussion in 'Infiltration Development' started by LoTekK, Aug 14, 2001.

  1. LoTekK

    LoTekK Peon

    Joined:
    Jul 26, 2001
    Messages:
    1,385
    Likes Received:
    0
    i was wondering if there's some sort of "verbose" console command that'll help out with troubleshooting a map... specifically, i want to be able to see what triggers/movers are/aren't being activated... right now i'm setting up some fairly complicated mover/trigger sequences, and i need to know which ones aren't being triggered so i can attempt to fix the problem...

    [edit] it's mainly concerning this problem i'm having... :confused: [/edit]
     
  2. keek

    keek mapper

    Joined:
    Nov 7, 2000
    Messages:
    487
    Likes Received:
    0
    Triggers have a thing in there properties called "message"or something. If you type something there it'll show up when the trigger is activated in the game.
    Maybe that'll help
     

Share This Page