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UE3 - UDK Vehicle spawning / view wrong direction

Discussion in 'Modeling & Skinning' started by djex, Aug 12, 2010.

  1. djex

    djex New Member

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    [SOLVED] Vehicle spawning / view wrong direction

    Hello, I'm fairly new to the UDK and have been working on a vehicle for a few days now to learn/get use to the UDK. I have the vehicle loaded into UDK and I have the coding done but when I go to play the level the vehicle spawns in the wrong direction and when I get into it the character is facing sideways to the front of the vehicle and so is the view. Now I'm not sure what is causing this and its driving me nuts trying to figure it out. I also made sure my model was aligned properly to the x axis in 3Ds Max when exporting. Here's some screen shots of what I'm talking about.

    Vehicle is loaded in proper direction in editor:

    http://img17.imageshack.us/img17/9096/editorss.jpg

    When level is played vehicle is turned 90* to the right:

    http://img155.imageshack.us/img155/6977/playgamess.jpg

    When I get into vehicle character is facing wrong direction and so is the view:

    http://img841.imageshack.us/img841/826/invehss.jpg

    Btw you might recognize this model, I did not make it. Its from another game. Just using it for a quick model.
     
    Last edited: Aug 14, 2010
  2. djex

    djex New Member

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    I solved my problem. You can delete this thread if you would like.

    Figured out I needed to convert the transformation matrix from XSI to 3ds Max since I was importing a XSI model. I used the program Deep Exploration to do it. You need to flip the Y and Z axis.
     

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