Vehicle headlights

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ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
0
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Right behind you.
nope, due to the SVehicle switch the property bUseHeadlights is defined by the maper (hence on half the lessons (mostly not mine) the cars are spawned with garish headlights in bright daylight, which obviously have an impact on FPS
 

carmatic

New Member
Jan 31, 2004
746
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0
hey i never realized that you cant turn on headlights anymore in the post svehicle unwheel... i just never bothered or something, none of the levels were dark enough to make me want to use headlights, plus the cars always seem to not be affected by darkness as in a place where the lightmaps is dark because its alot of shadows

anyway, umm, besides not being able to toggle the headlights (despite what that loading screen says) , can the headlight texture be made per-vehicle?