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UT3 VCTF-Valhara_Necris [Axon vs Necris & Featuring StealthBender]

Discussion in 'Content Releases' started by Ionium, Mar 13, 2009.

  1. Ionium

    Ionium New Member

    Dec 30, 2005
    Likes Received:
    Name: VCTF-Valhara_Necris

    Version: 1.5 beta

    Compatibility: UT3 black edition

    Description: Hey everybody it's your favorite mapper Bret Hart back again, this time with an all new version of valhara necris, hopefully this time I have eliminated all collision problems. Thanks to some new friends in the renegade team that helped me spot them. About 15% of the layout has been changed, and the high bridge removed.

    Comments: Thanks to Epic, and everyone that helped me through the process of making this map! And also please eliminate the old version if you still have it and replace with this.




    Homepage: http://www.devmods.com

    Download for PC here: (PS3 when it goes final)


    Edit: I did have someone find one or two collision issues with the map, will fix them soon.
    Last edited: Mar 13, 2009
  2. SkaarjMaster

    SkaarjMaster enemy of time

    Sep 1, 2000
    Likes Received:
    :DDAll 3 versions of this map (Valhara, Necris and Winter) need author and recommended player load in preview shots; futuristic forest setting with nice music, waterfalls, trees swaying in wind, falling leaves, moss on rocks. It may be a forest, but I still see a Necris influence on ground and cloudy Necris skybox. There is shallow water, but you still can’t see surface from below. Loved the citrine and aquamarine crystals, teleporters in sniping area in middle, powerup locations and huge trees that lost their tops. The good gameplay is wide-open but contained and the bots are good as well. The Necris version is the same except now there are dark clouds, not as green and different music I think. The teleporters are at the bases this time for the high-wire act. The Winter version is the same except snow and cold, the best music, the Necris left, all the green is gone (teleporters same as Necris version). All 3 maps have places to get stuck if you explore.

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