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UT3 VCTF-SilverPoint

Discussion in 'Content Releases' started by Kantham, Apr 6, 2009.

  1. Kantham

    Kantham Fool.

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    Current version: Final 1

    [​IMG]

    [screenshot]http://img401.imageshack.us/img401/8448/silverfinal0000layer7.jpg[/screenshot] [screenshot]http://img404.imageshack.us/img404/5332/silverfinal0001layer6.jpg[/screenshot]

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Compatibility: YOU NEED TITAN TO RUN THIS!

    Changelist since Beta 2:

    • Did my best to fix the brightness issues
    • Did my best to optimize the level, someone else even helped me (thanks Evilmrfrank)
    • Added fake textured cubes representing the objects themselves, you shouldn't see white boxes anymore now
    • Fixed the inclined roof meshes on building (couldn't walk on them before to get to Raptor)
    • Added signs for both Raptor and Cicada
    • Changed PP scene effects.
    • Replaced paladin for Hellbender.
    • A few others here and there.
    Map Kismet:

    • Fly-by plane over center map every random 60-180 Seconds (Your ears won't miss it if your eyes did)

    Download Here - FileFront - Version 1 - 63.75MB
    My Website

    C:\Documents and Settings\*User*\My docs\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps
    NOTE: If the directory doesn't exist, you'll have to create it manually.
     
    Last edited: May 1, 2009
  2. Bazzwano

    Bazzwano Hi, I'm Bryan

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    3 weeks :S aww you make me look bad haha
    Looks pretty good
     
  3. JohnDoe641

    JohnDoe641 Killer Fools Pro Staff Member

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    D:

    We'll have to add this one to FragBU as well.
     
  4. Darkdrium

    Darkdrium 20% Cooler

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    I like what I'm seeing. One thing though: make the map environment less symmetrical. Look at what seems to be two patches of snow at the bottom of the map (second screen).

    I will download onto my computer once I get UT3 reinstalled (This laptop only runs UT20044 :()
     
  5. Kantham

    Kantham Fool.

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    Cool JD, I'll have another version up eventually, in a few days with a scale down. I know it'll be better, feels a bit wayy too large. Let me know what you think of the vehicle layout and ETC.

    UT20044, damn :gonk:
    I know what you mean, this is why I never upload top views :)
     
  6. Cobra

    Cobra Member

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    I played it, I had great fun on it. Please don't make it smaller. For a change the player starts are ok. Most of the time they are WAY to close to the flag.

    One thing on top of buildings you have missing brush, or something ( roof)

    I like the layout, the bots play seam's very good. Great map
     
  7. Kantham

    Kantham Fool.

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    Oh trust me, with the current (smaller) scale I am testing at the moment it can't go wrong. It feels much better. There's a lot of changes planned for the next beta as well.
     
  8. Darkdrium

    Darkdrium 20% Cooler

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    Yeah, it's the new game from Epic SupraMegaHyperSuperDuperGames. :lol:
     
  9. Cobra

    Cobra Member

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    Smaller will simply kill the flow, smaller = take out sone vhe: from there

    too bad
     
  10. Ignotium

    Ignotium Que hora es?

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    Looks really good, I'm gonna test it now.

    btw, i was tempted to reply with an "ow rly", but i didn't wanted any more hate mail :X
     
  11. PsyXandeR

    PsyXandeR Member

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    I think this level is fine as it is, there's no need to rescale it. Awesome job!
     
  12. evilmrfrank

    evilmrfrank Banned

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    I like the added color into it, really helps it a lot.
     
  13. Kantham

    Kantham Fool.

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    Yes you're right, without the base coloring it would have been dull. I thought it was a nice touch, just different light colors is a bit old in my book. As for people saying you like the scale as it is.. why is that so?
     
  14. Kantham

    Kantham Fool.

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    [​IMG]

    Still is big.
     
  15. Ignotium

    Ignotium Que hora es?

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    I'd say put 2 scorpions side by side with some reasonable space between them to establish proper lane size, that way it'll be more "realistic" unless you're doing one way lanes
     
  16. Mr. UglyPants

    Mr. UglyPants 2007 never existed, it was all a dream.

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    Beta 2 seems a better realistic scale.
     
  17. TurdDrive

    TurdDrive sam k

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    what are thouse weird lines on the third pic
     
  18. gdmatt

    gdmatt New Member

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    Looks pretty good the way it is. I'll download this and give it a go later.

    Beta 2 scale doesn't seem much different to Beta 1 scale. When you say smaller, I thought a much more noticeable smaller scale, but nice work nevertheless.
     
  19. UBerserker

    UBerserker old EPIC GAMES

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    Played this today.

    If there's something that you do in an excellent way is making city landscapes. This map totally rips apart AtlasCity and Retro (which had a pretty confusing layout, honestly). Great atmosphere and colours; and obviously, layout - never managed to get lost here. Did you get inspiration from Mirror's Edge? I had a similar vibe when I was having fun over the map's building roofs.
    Oh yeah, curse those evil green signs that made me lose a Cicada. Should have thought that those were teleporters D:

    Gameplay-wise seems okay. Tried it only on VCTF, not Greed because I wasn't enthusiast or drunk enough to do it in a large map. Plays really good with many bots (16, 18, 20) since they'll cover more parts of the city.
    They're really aggressive too - every time I play a Kantham map and when I'm using the hoverboard with flag on the back, here's coming the awesome enemy team composed of really angry Scorpions and Hellbenders. Not to mention those bots that surprisingly manage to hit you with a rocket.

    One thing which bugs me is finding two identical powerups on the same road (the Berserk ones for example). Wouldn't players be annoyed if both are stolen from an enemy team member in a few seconds? I don't know the answer to this, but honestly I find it as a minor thing.
    About the scale... I don't care about it. AtlasCity's one was big and there were no problems.

    SlaxII and AtlasCity were great, Satellite and Retro were not that unique, SilverPoint goes back to SlaxII/AC's goodness and make it even better. Great job.
     
  20. Kantham

    Kantham Fool.

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    Thanks for your output Uber. Did anyone experienced any issues with bloom being too bright? I talked to ambershee about it, and it's about post processing settings, especially vivid.
     

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