variable mouse sensitivity

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EL BOURIKO

New Member
May 24, 2005
181
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It s a thing I would check with you people.
I have always wished that I could have spefical mouse sentivities according the weapon I am actually using.

let s say that in the parameters you could have one general sensitivity for all the weapons and that you could adjust ONLY one weapon with another sensitivity if you wish to.

In addition, I would like to know if the sensitivity could be altered according on how unhealthy you actually are on the pitch. Let s say that low health would generate some slower moves or delay between your mouse moves and the moves registered on the screen.
 

Wolfy-ni

New Member
Aug 29, 2005
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In addition, I would like to know if the sensitivity could be altered according on how unhealthy you actually are on the pitch. Let s say that low health would generate some slower moves or delay between your mouse moves and the moves registered on the screen.

Nope...
Its pretty fine the way it is.
If they done something like that it would be too realistic , maybe even more than CS :p

And we wouldn't want that now would we? ^_^
 
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1337

1337
Jun 23, 2004
1,337
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www.jumpinjuggernuts.com
You currently can bind mouse sens to different weapons, in the .ini.

If you really wanted to do it you could. I don't think AntiTCC blocks this. This must mean the majority of people don't think of it as an exploit, I personally don't care if someone else binds mouse sens, even though, I don't do it myself.

Also, I don't like xhair lag on weapons, especially artificial xhair lag. :D

That would suck soooo much. I'm sure you could make a mutator for that, but I think it would ruin the game, personally.

*edit* but this is all just opinion. I in no way have stated how it would ruin the game. I just selfishly wouldn't want a change like this, because I don't like it.
 
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->Sachiel<-

New Member
Jul 24, 2005
253
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I like being able to bind weapon-specific sensitivity in the options but i don't like the character speed slowdown, lets keep stuff like that for War Games. (WOW, this is the first time that I side with the unrealistic side of an argument).
 

Bullet10k

New Member
Apr 9, 2005
639
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Variable mouse sensitivities FTW!

I'd also like variable FOV to go along with it.

Definately no "low health would generate some slower moves or delay between your mouse moves and the moves registered on the screen." though