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UE1 - UT vacuum function

Discussion in 'Programming' started by Dozey, May 3, 2012.

  1. Dozey

    Dozey The Cleaner of Sunspire, Mapper

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    I am making a special projectile, that must "vacuum" pawn into it. I haven't found anywhere this function, maybe someone post there this. It must change pawn drawscale and fatness.
     
  2. Dozey

    Dozey The Cleaner of Sunspire, Mapper

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    ok. So maybe another way - how to change pawn drawscale and fatness when projectile collide it?
     

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