The Third Reich is a total conversion for UT2004, with a focus on infantry combat on the World War 2 Western front. You can learn more about our project in a recent interview on Boomtown [ Link ] or by visiting our website portal [ Link ].
Our team is currently in need of some more people, namely mappers, skinners and coders. We also need some high-res photos to be used as a basis for face skins.
If you fit any of the profiles below and would like to join our team, or want more information before deciding, e-mail [email protected] and remember to include any samples you have if applying.
If you wish to have your face in TTR, send a high-res photo of the front view of your face and send to [email protected] or post here in the appropriate thread on our forums [ Link ]. Note that by sending a photo of your face you agree to letting the TTR team edit and use it.
Mapper
You will be creating believable locations, preferably based on reference material, following a campaign roadplan.
- You need extensive knowlegde of UED 3.
- You need basic knowlegde of 3DS Max, Maya, Lightwave or other modelling software to create static meshes.
- Unwrap knowledge is preferred but not mandatory.
- You have to show us some samples of your (previous) work or create a sample for us to review.
Skinner
You will be skinning weapon models based on reference material to create a realistic looking skin.
- You have extensive knowlegde of Photoshop, Paint Shop Pro, The Gimp or other image editing software.
- Unwrap knowledge is preferred but not mandatory.
- You have to show us some samples of your (previous) work or create a sample on an unwrap we provide you with.
Coder
You will be working closely together with mappers to create realistic & immersive effects to add to the atmosphere of the game. ie: NPC tanks, exploding trees, artillery, ...
- You have extensive knowlegde of UScript.
Our team is currently in need of some more people, namely mappers, skinners and coders. We also need some high-res photos to be used as a basis for face skins.
If you fit any of the profiles below and would like to join our team, or want more information before deciding, e-mail [email protected] and remember to include any samples you have if applying.
If you wish to have your face in TTR, send a high-res photo of the front view of your face and send to [email protected] or post here in the appropriate thread on our forums [ Link ]. Note that by sending a photo of your face you agree to letting the TTR team edit and use it.
Mapper
You will be creating believable locations, preferably based on reference material, following a campaign roadplan.
- You need extensive knowlegde of UED 3.
- You need basic knowlegde of 3DS Max, Maya, Lightwave or other modelling software to create static meshes.
- Unwrap knowledge is preferred but not mandatory.
- You have to show us some samples of your (previous) work or create a sample for us to review.
Skinner
You will be skinning weapon models based on reference material to create a realistic looking skin.
- You have extensive knowlegde of Photoshop, Paint Shop Pro, The Gimp or other image editing software.
- Unwrap knowledge is preferred but not mandatory.
- You have to show us some samples of your (previous) work or create a sample on an unwrap we provide you with.
Coder
You will be working closely together with mappers to create realistic & immersive effects to add to the atmosphere of the game. ie: NPC tanks, exploding trees, artillery, ...
- You have extensive knowlegde of UScript.