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UWRC-Grande Vallée

Discussion in 'Editing' started by Kantham, Feb 4, 2005.

  1. Kantham

    Kantham Fool.

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    a map i am working HARD on

    the is multiple tunnel , mountain ride (a bit like in nfsu 2 in jackson height)

    i maked a custom skybox for it , the fps will rule ,

    ATM , i need to put somme blocking volumes all over the road , so the cars won't leave the track :D

    i am not sure if bots will 'play' , and the BIG YELLOW truck don't fit in (anyway , who cares :p)

    i tested it multiple times (whitout any border!!!!1)
    and i had an insane fun with , so i just hope to finish it soon as i can
    and make the more dencent as possible

    PS- the map size with vehicle is almost perfect ...

    i want an industrial district (from far)
    a little part of city , multiples tunnels , lots of details (simple layout and lowtriangle meshes)such as coronas ...


    -kantham
     

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  2. Fraggee_Rok

    Fraggee_Rok Yeeeehuh?

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    That's looking good!
    [Duh] "So whatever do you need blocking volumes for?" [/Duh] :p
    I'm very much liking the sweeping corners, as they look lovely for drifting around. Also, I can see that lit straight (right of top picture) becoming the spot of many an unofficial drag-race :)
    Keep us updated if you would - thanks for showing us your work.
     
  3. Kantham

    Kantham Fool.

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    there , a better shot of the valley

    i keep on working on the terrain , to make it more look like a valley
    i had to add fog , because i had 30 fps and so ,

    now since i aded fog , i got around 60-70 fps ... so :)


    you can see the hole inside the mountain .. there are the tunnels (DUH) :eek:

    this map is insane , if you played NFSU 1 and/or 2 , you will realize that when you smash a wall like the one inside this map , the ravine is the next Destination !!!

    and , yes , this is easy to drift inside this map , besause you can see the track on the way ..

    the fog is set at 20 000 units , and the fps are very good ,

    i keep working on it
     

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  4. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

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    looks cool, don't forget to add loads of trees (look at UWRC-sherwood and UWRC-frons, UnWheel CAN take it) to the forest and also lots of grass, etc

    Also: the things that make maps really dynamic and lively:

    Ambient sounds to simulate the city and wildlife juxtapositions.

    Movers (I've got a great aztec-themed rally map coming up and it's got some fun traps (the obvious swinging blade of doom, shooting arrows and stopping objects) to trap other players with (provided you aren't trapped first)
     
  5. Kantham

    Kantham Fool.

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    yes , thx for the package , i take a look on it

    for the sound ambiance , i know what to do , but there is no much of them

    and BTW , you use them too much , raise down the volume of your ambiant sound , they are anoying in somme of your work ,

    good job on the mod nico :tup:

    there is a cheap preview inside the level
     

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  6. Kantham

    Kantham Fool.

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    Update

    don't worry for the moon on the 3rd shot , it look spheric in-game ;)
     

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  7. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

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    Terrain work is good, some nice formations visible, layers need work though because they are stretchy, lighting's passable, but there looks like there's very little sun(moon)light at all and that most of it's ambient (I know, I know, it's realistic, but then UnWheel isn't, so just make it look good), so tone down the ambient light and up the sunlight brightness. A trick I learnt is to have multiple sunlights and have them at different angles, each with different hues and saturations (leaving the manlight to have the highest brightness of course) this simulates light reflecting off of the surfaces as it naturally does and illuminating the rest of the world, and is more pleasing to the eye than ambient lighting.

    Coronas are a bit big, remember subtlty is key (I know, i know red planet, eugh) and in a long line the effect multiplies exponentially.
     
  8. Shrimp

    Shrimp Seafood splatter

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    Nice so far :D. Looks rather atmospheric :)
     
  9. Kantham

    Kantham Fool.

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    tank you all


    i have tested the map , it play VERY good ,
    forget about bot suport , they are just ............. in all map
    online play is just the big thing

    the map is atmospheric and need good drivers ,
    if you are the kind of full speed dude all the time , this map is not for you ..
    there is 3 long road , the rest is all different

    give me a good 1- 2 week and this map is completed ;)
     
    Last edited: Feb 7, 2005
  10. Kantham

    Kantham Fool.

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    not the last but the best yet

    :)

    the water is done
    the terrain need more layer , but gometricly done
    the road is undercontruction , then i make vegetation
     

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    Last edited: Feb 6, 2005
  11. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

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    I drive like that in Urban circuit, you've gotta learn to use the skid to ure advantage. I once made it round without crashing once (only slowing down to skid)
     
  12. Kantham

    Kantham Fool.

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    the brakes do the job + mousse steering
     
  13. Kantham

    Kantham Fool.

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    now , basic is dead

    :rolleyes:

    now , i tested it with the newborders , THIS MAP IS FOR AVERAGE & PRO DRIVERS

    or at least if you know what 'braking' mean

    so , top speed cars have their advantage , while accel and handeling car own this circuit ,

    i just wish that i will not get pwned in my own work :p
     

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  14. stevenhorton

    stevenhorton Not of this World

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    Looking really good:) And, about getting beat on your own track.....
     
  15. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

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    I like the choice of corona colours for the bridge, it's very cool!
     
  16. Kantham

    Kantham Fool.

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    well , thx

    [UW_OnRoad.ogg] damn , those elevator are long![UW_OnRoad.ogg/]

    4 days and the map is

    complete
     
  17. carmatic

    carmatic New Member

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    then why do some of the cars stop faster if you just let go of the gas, compared to if you actually brake?
     
  18. Kantham

    Kantham Fool.

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    what car do that
     
  19. carmatic

    carmatic New Member

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    the flair seeker

    ::edit:: oh yeah, dont forget to go crazy with layers... gamers love seeing that the ground far away looks kinda different from the ground theyre standing on
     
    Last edited: Feb 7, 2005
  20. Kantham

    Kantham Fool.

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    sommeone said the word ''crazy'' ?

    :rolleyes:
     

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