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UWRC-Caribbean - updated grafix

Discussion in 'Editing' started by ProjectX, Dec 11, 2004.

  1. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

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    Here's a shot of the updated graphics version of UWRC-Carribean.

    Also, it's interesting to note that the filesize has now dropped by 2 Mb (Uncompressed)
     

    Attached Files:

  2. stevenhorton

    stevenhorton Not of this World

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    Looks good:) The palm trees are great, I have used those too.
     
  3. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

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    Yeah in Ocean-Run, man that map is hard - what with the fog and all - it's good to have a challenge again though.
     
  4. carmatic

    carmatic New Member

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    hey cool looks like far cry... but whats up with that blur effect?
     
  5. jerdaygo

    jerdaygo How jerdaygo?

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    one word, TURBO ;)
    unless im wrong :p
     
  6. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

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    you're wrong, I manually softened the edges to compensate for the lack of anti-aliasing on my old videocard
     
  7. Shrimp

    Shrimp Seafood splatter

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    Looking cool :D.

    Perhaps some ground-level shrubs and stuff, or some large boulders here and there might help the ground from looking so bare. It looks a bit like just palm trunks growing right out the bare sand there. It'll also force people to stick to the road a bit more, as with the current version it is perhaps a little too easy to simply cut across everything to get to the next checkpoints.

    Not a critisism, just a suggestion. I think some more dense ground cover (shrubs/rocks) along the sides of the road below the palms would enhance the look and gameplay of the map :).


    I think the blur effect makes it look quite realistic ;).
     
  8. jerdaygo

    jerdaygo How jerdaygo?

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    cool ;)
     
  9. carmatic

    carmatic New Member

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    that blur effect mainly removes the computergeneratedness of the images , because if you blur a real photograph it would look very similar....

    yeah, what ive been thinking that map is like its made in this feeling like an onslaught game, people just go in the straightest line between the points, just point your car in that direction and hope it goes over the terrain ok... boulders arranged in a toylike way should spice things up, like there still is a botpath-clear way of going between the places, only you have to steer alot more...
     

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