I'm having an issue with Alladreas.
This track crashes UT every time I play it, either when the track is being loaded up, or when it's done and the next track is loading.
No idea if it helps, but here's the crash dump
UT2004 Build UT2004_Build_[2004-09-07_17.17]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1610 MHz with 511MB RAM
Video: RADEON 9800 PRO (6458)
CreateTexture failed(8007000E).
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterial <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas:rawActor <- UCanvas::execDrawActor <- (UWGUI4CarSelect Package.UWGUI4CarSelect @ Function UnWheel.UWGUI4CarSelect.InternalDraw : 00AA) <- UObject:rocessEvent <- (UWGUI4CarSelect Package.UWGUI4CarSelect, Function UnWheel.UWGUI4CarSelect.InternalDraw) <- UObject:rocessDelegate <- UGUIMultiComponent:rawControls <- (UWGUI4CarSelect Package.UWGUI4CarSelect) <- GUIMultiComponent:raw <- (UWGUI4CarSelect Package.UWGUI4CarSelect) <- GUIPage:raw <- (UWGUI4CarSelect Package.UWGUI4CarSelect) <- GUIController::NativePostRender <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level CityTrack <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
This track crashes UT every time I play it, either when the track is being loaded up, or when it's done and the next track is loading.
No idea if it helps, but here's the crash dump
UT2004 Build UT2004_Build_[2004-09-07_17.17]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1610 MHz with 511MB RAM
Video: RADEON 9800 PRO (6458)
CreateTexture failed(8007000E).
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterial <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas:rawActor <- UCanvas::execDrawActor <- (UWGUI4CarSelect Package.UWGUI4CarSelect @ Function UnWheel.UWGUI4CarSelect.InternalDraw : 00AA) <- UObject:rocessEvent <- (UWGUI4CarSelect Package.UWGUI4CarSelect, Function UnWheel.UWGUI4CarSelect.InternalDraw) <- UObject:rocessDelegate <- UGUIMultiComponent:rawControls <- (UWGUI4CarSelect Package.UWGUI4CarSelect) <- GUIMultiComponent:raw <- (UWGUI4CarSelect Package.UWGUI4CarSelect) <- GUIPage:raw <- (UWGUI4CarSelect Package.UWGUI4CarSelect) <- GUIController::NativePostRender <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level CityTrack <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free