UWRC-Alladreas: Crashing Problem

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Citizen059

New Member
Sep 18, 2004
5
0
0
I'm having an issue with Alladreas.

This track crashes UT every time I play it, either when the track is being loaded up, or when it's done and the next track is loading.

No idea if it helps, but here's the crash dump :lol:



UT2004 Build UT2004_Build_[2004-09-07_17.17]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1610 MHz with 511MB RAM
Video: RADEON 9800 PRO (6458)

CreateTexture failed(8007000E).

History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterial <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas::DrawActor <- UCanvas::execDrawActor <- (UWGUI4CarSelect Package.UWGUI4CarSelect @ Function UnWheel.UWGUI4CarSelect.InternalDraw : 00AA) <- UObject::processEvent <- (UWGUI4CarSelect Package.UWGUI4CarSelect, Function UnWheel.UWGUI4CarSelect.InternalDraw) <- UObject::processDelegate <- UGUIMultiComponent::DrawControls <- (UWGUI4CarSelect Package.UWGUI4CarSelect) <- GUIMultiComponent::Draw <- (UWGUI4CarSelect Package.UWGUI4CarSelect) <- GUIPage::Draw <- (UWGUI4CarSelect Package.UWGUI4CarSelect) <- GUIController::NativePostRender <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level CityTrack <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 

ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
0
0
Right behind you.
Put it in code, the smileys are evil!

Nobody as of yet can confirm that this has anyting to do with the mod and nothing to do with standard UT messing things up.
 

ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
0
0
Right behind you.
UltraNew-B said:
i also have had this problem numerous times, It's almost like the level needs to be re-built, when weird stuff like this happens. You try simply re-building project x?

I never get this problem so I wouldn't be able to see if it works.

The new version of alladreas (now with sounds) has been rebuilt before the final save though.

Could one of you lot try rebuilding the map and seeing if it fixes it?