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UWindow2 Development Blog

Discussion in 'Unreal Tournament 3' started by [SAS]Solid Snake, Feb 3, 2008.

  1. Dark Pulse

    Dark Pulse Dolla, Dolla. Holla, Holla.

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    I don't, but since you're going to get uppity about it, let's do your post too: You forgot to properly put periods for your post script as well as properly capitalizing them - P.S. :)
     
  2. elmuerte

    elmuerte Master of Science

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    oh ffs...

    It's either "post scriptum" (original Latin) or "postscript" (one word).
    And no, "ps" is correct, "PS" and "P.S." are also correct. Actually, if you refer to "postscript" then PS or ps is the only correct form because it's a single word.
     
    Last edited: Jun 9, 2008
  3. Al

    Al Reaper

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    I didn't know this was English class.
     
  4. [SAS]Solid Snake

    [SAS]Solid Snake New Member

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    Download Link

    Here's another progress release for your enjoyment. Let me know if you have any problems. Should be just copy and paste into your UT directory. I've used the sub config directory now, so I won't be overriding your config directories.
     
  5. oakz

    oakz New Member

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    Thanks, it works perfectly!

    and yay 1st post :)
     
  6. [SAS]Solid Snake

    [SAS]Solid Snake New Member

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    [SCREENSHOT]http://forums.beyondunreal.com/attachment.php?attachmentid=95776&stc=1&d=1213109368[/SCREENSHOT]

    Progressing well...
     
  7. Festering Anus

    Festering Anus Cheeto Hans

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    wow. Impressive!

    keep it up! :)
     
  8. [SAS]Solid Snake

    [SAS]Solid Snake New Member

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    [SCREENSHOT]http://forums.beyondunreal.com/attachment.php?attachmentid=95780&stc=1&d=1213191266[/SCREENSHOT]

    - Components are now able to also apply an alignment onto themselves horizontally and vertically (left, center, right or top, middle, bottom)
    - Fixed mouse cursor reverting back to default cursor when hoving over other components that used the same cursor
    - Adjusted the way the combo boxes worked
    - Created a toggle component which can toggle between different numbers of styles. These were used to create the check boxes.
     
  9. Tweakd

    Tweakd Multiplayer notepad ftw!

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    :D

    Its coming together! Keep up the great work SS.
     
  10. Jrubzjeknf

    Jrubzjeknf Registered Coder

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    Looking good as usual.

    Could you please put this on the optional list: the ability to specify alternating colors for list rows. If the rows are wide, different colors enhance the readability. :)
     
  11. G.Lecter

    G.Lecter Registered Tester

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    Looking good, just a couple nitpicky things:
    The menu cells next to the Texture detail stuff are just placeholders aren't they? To adjust between 1 and 5 a slider works way better IMO...
    Also, I think the checkboxes should be aligned to the left... :D

    :tup:
     
  12. [SAS]Solid Snake

    [SAS]Solid Snake New Member

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    Placeholders yes, I'm going to work on the sliders tomorrow.
    I actually like the check boxes aligned in the center, but you can adjust yourself later on if need be.
     
  13. os][ris

    os][ris New Member

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    mod of the century?
     
  14. CPTStewart

    CPTStewart New Member

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    For the texture detail and world detail choices are you going to keep the numbers 1-5 or will you have a dropdown with choices like, "very low, low, medium, high, very high"?
     
  15. [SAS]Solid Snake

    [SAS]Solid Snake New Member

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    Alright before I get any more questions about the theme/skin or how I've placed things, please remember that uWindows2 is themeable/skinable. If you do not like how I've placed some of the components, or how I've done some of the graphics you're able to change it yourself to suit your own needs.
     
    Last edited: Jun 11, 2008
  16. [SAS]Solid Snake

    [SAS]Solid Snake New Member

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    [SCREENSHOT]http://forums.beyondunreal.com/attachment.php?attachmentid=95786&stc=1&d=1213289162[/SCREENSHOT]

    - Added a scrollable panel. Still have not quite finished it, but label components are now able to be smoothly scrolled using this. This 'fixes' the problem where lists were often going out of the window frame when the window frame was too small to contain it. Images can also be partially rendered to achieve a smooth scrolling system. Actions are also handled appropriately
    - Removed various redundant configuration options, and shifted them to the style sheet system (such as text padding, and text color)
    - Changed the style sheet system to use strict typed parameters instead of loose strings. This is so that a lot more errors can be parsed by Unreal Engine instead of hiding the errors.
    - Added another parameter to the coordinate system called 'Scroll'. This is used to achieve the smooth scrolling effect.
     
  17. pinnacle

    pinnacle New Member

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    Keep up the good work... this is amazing stuff :eek:
     
  18. 2Shea

    2Shea New Member

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    Some really amazing stuff here man, anxious to keep seeing more :D
     
  19. ihaulchems

    ihaulchems New Member

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    Im using windows xp pro and still cant get it to work.I just get a flash of the batchfile.
    Maybe Im not installing it right.Mr. Snake will you please include a readme file with specific instructions or would someone that has theirs working do so or send me a link?I cant wait to see it working!!!!!!!
     
  20. ihaulchems

    ihaulchems New Member

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    Ok OK got it its working!!!!!!!!! looks great!! Load time is awsome!!!!!!!!. I cant wait to get the finished product.
     

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