I'm having trouble exporting the UV texture attributes from Maya to Unreal.
My model looks great in Maya where I used the 2D placement attributes and the Repeat UV function to scale my tileable texture onto the model.
However the scale attributes don't apply when I import the model into Unreal.
I hope it's just something I missed because I don't want to make the textures any bigger than they have to be which has been my only work around so far.
I've had to make a texture that repeats 4 x on the width.
Is there a better way?
My model looks great in Maya where I used the 2D placement attributes and the Repeat UV function to scale my tileable texture onto the model.
However the scale attributes don't apply when I import the model into Unreal.
I hope it's just something I missed because I don't want to make the textures any bigger than they have to be which has been my only work around so far.
I've had to make a texture that repeats 4 x on the width.
Is there a better way?