Hi can you help me?, I’ve just UV mapped my first model head in 3dsmax8 and resized each parts map such as the sides of the head the top, etc. But now I’ve resized them all there all different sizes, which I’ve only just realized would make painting the head a pain as the sizes of the texture will very, as in, if I paint the side of the heads hair then paint the, separate and different sized, top of the head the hair texture will be different sizes…
The only way I thought I might be able to sort this would be by re-mapping the parts and resizing them all together…but I was hoping there might be a tool or option to scale each part so there all equal? A tool or option within the UV map windows options or something?
I thought about stitching them together but doesn’t that make them all work from the same axis panel?
Peace,
- J_L
The only way I thought I might be able to sort this would be by re-mapping the parts and resizing them all together…but I was hoping there might be a tool or option to scale each part so there all equal? A tool or option within the UV map windows options or something?
I thought about stitching them together but doesn’t that make them all work from the same axis panel?
Peace,
- J_L