I'm really sorry about posting this but i felt my opinion needed to be shared as it is "fair" (at least i think so) and u closed that other post just as i finished typing this
Well...
Surely we all want the same thing here: for UTXMP to be as successful as possible, and surely for a game to be successful it must attract as large a player base as possible, therefore for UTXMP to succeed it must attract both old U2XMP players and new UT2k4 players.
And yet...
FMI promised us almost a completely identical port of U2XMP to the UT2K4 engine to improve both support and netcode (ping issues), which thankfully have been addressed.
But then...
We (the old and experienced players of the original U2XMP) are all arguing for the same cause (a playable ranger class). Surely it is our experience and knowledge of the original game (which was promised to be kept in UTXMP as much as possible) that you must rely on. For it is us that know the potential attractive power of XMP. It is a game with a quality i dont believe I have experienced in any other game: "Style". There is a certain feeling you perceive when you are in the air after a dodge and as you turn 180 degrees and zoom your rifle in, you catch the ranger chasing you and kill him, then proceed to escape with an intricate series of wall jumps and other tricks you have learned over time and practice.
But now...
You are suggesting we no longer need these tricks, we no longer need this "Style" in the game to accomidate the less experienced. Surely it is much more logical and preferable to all if this "style" and "flair" remains in the game we have grown to love so much. We do need players who can run circles round others and headshot them while dodge-boosting sideways, we need players who run in straight lines spamming gas, we need the full range of players, good and bad, rangers, techs, gunners. we need XMP!
And so...
I say we need to accept players who have more skill and knowledge of maps, we need to accept those who have no knowledge and teach them. Rather than removing from the game we need to add to it, maybe even more "tricks" and "skills" that are intentionally put in that the more commited players may discover. We must agree that removing from the game can in no way improve it. In any game it is the details which make a game, in U2XMP perhaps the most potent detail was its style of movement; players who were more experienced were able to move faster than those who were not, players trained others in movement, there were different styles of movement created by different players and for different situations. The players of U2XMP discovered for themselves what was possible and we were left with few boundaries in our development of techniques.
And now...
Some of the best movers in the game we all loved (Kaio, Headwire etc) tell us they cannot move.
Some of the best shots in the game we all loved (Lippen, Guppy etc) tell us they cannot shoot.
Some of the best gunners in the game we all loved (Silver, Naib etc) tell us that the gunner is too easy to play now.
Surely we must listen to these people as they are clearly experienced and have spent a great amount of time developing themselves in U2XMP and they understand better than anyone what their particular skills should be like if the game is to resemble U2XMP.
Finally...
I propose a simple solution: U2XMP: "Style", "Flair" and "No limits"
Classes balanced "U2XMP Style"
Movement "U2XMP Style"
Crosshairs "U2XMP Style"
Netcode "UT2K4 Style"
<3 "U2XMP Style"
And then we have the perfect game with a huge player base
Rant Over
Well...
Surely we all want the same thing here: for UTXMP to be as successful as possible, and surely for a game to be successful it must attract as large a player base as possible, therefore for UTXMP to succeed it must attract both old U2XMP players and new UT2k4 players.
And yet...
FMI promised us almost a completely identical port of U2XMP to the UT2K4 engine to improve both support and netcode (ping issues), which thankfully have been addressed.
But then...
We (the old and experienced players of the original U2XMP) are all arguing for the same cause (a playable ranger class). Surely it is our experience and knowledge of the original game (which was promised to be kept in UTXMP as much as possible) that you must rely on. For it is us that know the potential attractive power of XMP. It is a game with a quality i dont believe I have experienced in any other game: "Style". There is a certain feeling you perceive when you are in the air after a dodge and as you turn 180 degrees and zoom your rifle in, you catch the ranger chasing you and kill him, then proceed to escape with an intricate series of wall jumps and other tricks you have learned over time and practice.
But now...
You are suggesting we no longer need these tricks, we no longer need this "Style" in the game to accomidate the less experienced. Surely it is much more logical and preferable to all if this "style" and "flair" remains in the game we have grown to love so much. We do need players who can run circles round others and headshot them while dodge-boosting sideways, we need players who run in straight lines spamming gas, we need the full range of players, good and bad, rangers, techs, gunners. we need XMP!
And so...
I say we need to accept players who have more skill and knowledge of maps, we need to accept those who have no knowledge and teach them. Rather than removing from the game we need to add to it, maybe even more "tricks" and "skills" that are intentionally put in that the more commited players may discover. We must agree that removing from the game can in no way improve it. In any game it is the details which make a game, in U2XMP perhaps the most potent detail was its style of movement; players who were more experienced were able to move faster than those who were not, players trained others in movement, there were different styles of movement created by different players and for different situations. The players of U2XMP discovered for themselves what was possible and we were left with few boundaries in our development of techniques.
And now...
Some of the best movers in the game we all loved (Kaio, Headwire etc) tell us they cannot move.
Some of the best shots in the game we all loved (Lippen, Guppy etc) tell us they cannot shoot.
Some of the best gunners in the game we all loved (Silver, Naib etc) tell us that the gunner is too easy to play now.
Surely we must listen to these people as they are clearly experienced and have spent a great amount of time developing themselves in U2XMP and they understand better than anyone what their particular skills should be like if the game is to resemble U2XMP.
Finally...
I propose a simple solution: U2XMP: "Style", "Flair" and "No limits"
Classes balanced "U2XMP Style"
Movement "U2XMP Style"
Crosshairs "U2XMP Style"
Netcode "UT2K4 Style"
<3 "U2XMP Style"
And then we have the perfect game with a huge player base
Rant Over