Heres a cool trickjumpvid made by [¹²M]DeLaCruz and [¹²M]BoockerR.
Some really nice jumps in there. Enjoy
http://www.12monkeyz.co.uk/uploads/
Some really nice jumps in there. Enjoy
http://www.12monkeyz.co.uk/uploads/
Sir_Brizz said:I guess it was too much for me to expect that no one would figure out how to triple jump. I never officially reported itopenly, but I mentioned it several times to CaptainKewl.
In the interest of general fairness (because honestly, triple jumping totally ruins the movement since you can fly way farther than you are supposed to and even fall and survive...) I guess I'll reveal how 12m pulled this off.
I'm going to share with you the wisdom of the ages.cyb said:
i haven't seen a single bit that looked like a hack or bug abuse in this video. most if not all jumps can be done on U2XMP too. and the movement is, what makes XMP fun.
i know, this is the time were you come in again, telling all people about the 'concept' and how movement does not make XMP ... blabla
but i said 'makes fun'. FMI took away lasermine-jumps and concussion jump for whatever reason, at least they should now stick to the 'normal' movement the 'old' people are used to from U2XMP. sprint, dodge, jump, jetpack are all there for a reason - to be used. if you do not like the many different movement capabilities maybe doom2 multiplayer could be a game for you.
wrong.Sire_Brizz said:Most of those jumps are triple jumps! And most of them are without hitting any terrain between the first boost and the second boost.
right.nbk-Lei said:If you payed attention to the video, you'd notice the 1st boost BEFORE dodging off the wall, and the 2nd boost after.
Sir_Brizz said:it IS a bug.
Just for reference here is an image. The statue things I'm talking about circled in red. The blue line is the path you take.[/QUOTE
Brizz,
It now makes complete sense to me why you lobby so hard to have UTXMP changed as much as possible when it comes to movement. If you think the jump you describe is anything special then you obviously don't have a clue what you are talking about. Let me explain something to you about wall jumping in U2XMP/UTXMP. In a properly executed wall jump, there ARE two boost's involved. There's one before you hit the wall and one after the dodge off the wall. The closer the two boost's are together the longer you travel. The jump that you describe is one of the easiest I've ever seen. It's also one of the shortest(for the ranger).
This behaviour is NOT a bug and will NOT be removed. If I remember correctly this behaviour was a bug in 2k3 and intentionally brought over to U2XMP and thus BELONGS in UTXMP. I'm really tired of your rediculous argument that UTXMP isn't U2XMP. It makes no sense to keep harping that. You are way too vocal on matters that you seem to not know what you are talking about. You say you played U2XMP, but from what I've read in your posts, you obviously never quite understood how the mechanics of the movement worked. Or, maybe you just couldn't do the things you say don't belong in the game. Or got owned by someone that did them better. I don't know. Your latest diatribe on ranger wall jumping just proves your ignorance on the matter. Please do me a favor, sit down, and stfu. I'm tired of reading the things you spew forth. You only irritate matters instead of help them, IMO.
Personally, I think we could all live with the movement that's in UTXMP as it stands. There are some obvious tweaks that need to be made to a few things, but for the most part it's fine. The game is still fun. However, I see absolutely NO reason why, if programmatically possible, that the movement in UTXMP can't be just like it was in U2XMP.
There aren't three boosts, there are two, and they are both performed after the dodge has BEGUN. There is a jump, then boost->boost.nbk-Lei said:I still fail to see their energy drop 3 different times in any one of those jumps. Which ones are you talking about specifically? Because -to me-, NONE of those jumps look anything different than the type of trick jumps that were done in U2XMP.
I guess I find it hard to believe because I've never even accidentally (at least that I know of) hit a 3rd boost while trick/wall jumping in UTXMP.
You don't remember correctly. The bug is a result of an exploit that existed in 2k3 that was coded around by Legend likely because they didn't even know it existed. "Walljumping" was not in prevalent use until AFTER the 7710 patch. I'm not convinced it was even KNOWN before the 7710 patch. It exists in UTXMP only as a result of the same bug (now recognized and tweaked) in 2k4. I still have yet to see a trickjump video from U2XMP where jumps like these are done. If you think Legend KNEW about super boosting and intentionally left it in the game, you must be sitting in a cold dark room surrounded by your own urine.jago said:If I remember correctly this behaviour was a bug in 2k3 and intentionally brought over to U2XMP and thus BELONGS in UTXMP.