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UTXMP FAQ

Discussion in 'General UTXMP Discussion' started by Air7725, Aug 20, 2004.

  1. Air7725

    Air7725 Urusai

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    Hopes This answers some of your questions.
    I will add more to the list when appropriate

    Yes UTXMP requires Unreal Tournament 2004 to play.

    Our current irc is #utxmp on irc.gamesurge.net

    UTXMP has jump jets no need to fear!

    Ragdoll will go, reiving is in.

    All the of the classics will return ! (apart from freefall thats unknown atm)

    Hard to say right now but there will be good number of them.

    Just bug fixes

    Possibly.

    In the current build, the Harbinger flips onto its side when trying to turn.

    Yes. However, since XMP uses its own set of rules, admin tools may need to be modified. Basic tasks like map selection and player kicking should remain intact.

    That's the plan.

    Feel free to reply and ask questions
     
    Last edited: Aug 21, 2004
  2. fireball

    fireball Reach out and torch someone

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    Will driving the Harbie still feel like an acid trip gone bad?
     
  3. NRK

    NRK Nercury

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    Harby is meant to drive hard. You can take down Jugg with it in 3 seconds.
     
  4. Jaybo

    Jaybo Clanbase UTXMP Supervisor

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    Becasue the game engine runs from UT2004 im assuming that console adminning and the various admin tools will also work for UTXMP?
     
  5. Emmet Otter

    Emmet Otter I miss XMP :(

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    "All the of the classics will return ! (apart from freefall thats unknown atm)"

    You say "ALL" but no freefall :confused:


    Sniff :( .........Sniff :(
     
  6. Emmet Otter

    Emmet Otter I miss XMP :(

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    I know you have WonderWoods2 in UTXMP. Will be porting over any of the other maps from that pack?
     
  7. Air7725

    Air7725 Urusai

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    ATM we only have wonderwoods2 we may or may not be porting otheres, but i can tell you that some of the maps are spin offs :)
     
  8. Emmet Otter

    Emmet Otter I miss XMP :(

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    I also would like to ask, will the vehicles require the same amount of hits to destroy them?

    *edit* just to satisfy my curiousity, will the point system be the same? If not, please explain. :)
     
    Last edited: Aug 20, 2004
  9. shoptroll

    shoptroll Active Member

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    What pack is that, CBP or AP?

    Speaking of which, since most of the CBP team is involved with Free-Monkey are you going to port those maps as well?

    Also, this should work with AntiTCC and other admin tools right? (Mmm... Aimbot detection and mapvote *swoon*)
     
    Last edited: Aug 20, 2004
  10. Pro^Kp

    Pro^Kp [DCSB]Callisto/Talon|Se7eN

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    Wonderwoods is CBP

    Here is teh CBP list

    XMP-CBP-Apophis
    XMP-CBP-Asunder
    XMP-CBP-Emerald
    XMP-CBP-Hell
    XMP-CBP-Islands
    XMP-CBP-Kaminari
    XMP-CBP-Naularn
    XMP-CBP-WinterGarden
    XMP-CBP-Wonderwoods
    XMP-CBP-Xaemia
     
    Last edited: Aug 20, 2004
  11. Zaknafein

    Zaknafein XMP Beta Tester

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    What do you consider a bug?

    Shotgun:
    - Range?
    - Ability to one shot?

    Gas Grenades:
    - Radius?
    - Damage?

    Flamethrower:
    - Duration of the Alt-Fire slick?

    Rockets:
    - Lock on targetting?
     
    Last edited: Aug 20, 2004
  12. [DF]phalanx

    [DF]phalanx bgutblower=true

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    no xaemia anything but that
    o and dont port kaminari
    yeah fix tech the shotgun is buggy as hell
    (a raptor with 360 health in one shot? wtf)
     
  13. PRG

    PRG XMP Beta Tester

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    are you modeling the weapon balance off the feel of 6496-7 or the feel of 7710? 6496-7 was much closer to balanced even though it was balanced by bugs.
     
  14. RaptoR

    RaptoR been here far too long

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    I think Reeps is considering doing a version of Xaemia based many thousands of years after XMP-CBP-Xaemia, where the volcano has gone BOOM and the battlefield is littered with green flamey goop. It'll also most likely lose the donut around the outside, and will be more of a whole new map than a port.
     
  15. W0RF

    W0RF BuF Greeter, News Bagger

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    Apophis rules.

    Just a hint.
     
  16. Reeps

    Reeps Severe thumbs up (y)

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    Right On.

    +Edit: Apophis is a fun map, we should bug RaptoR about it :) Perhaps a remake?
     
    Last edited: Aug 20, 2004
  17. Xabora

    Xabora New Member

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    Umm... you forgot this

    Yes... Why would I not be there? o_O
     
  18. fireball

    fireball Reach out and torch someone

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    I'd like to see Apophis, but only if I can get higher framerates on it ;)
     
  19. iddQd

    iddQd Yours truly

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    Will reload bugs be in? I mean, for example you shot 10 rounds on the assault gun, reloads and before the gun ahs reloaded you can switch to another gun (perhaps the shotgun)... shoot a couple of roudns and then reload and quickly switch to assault gun. the AG will then have full reloaded ammo.

    IMO this should be included even if its a bug, adds alot of flow when things get tight.
     
  20. Uziel

    Uziel New Member

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    Let me guess..... You like to play as the Ranger? Just a shot in the dark here.

    Why don't we make it so the Ranger can't snipe the enemy from 3/4 across the map, without being able to be fired back at, accept by another Ranger? The Ranger is also a bit too fast. can we slow it down a bit? It's just not fair.

    Better yet, can we leave the weapon balance as it is? Wasn't this topic discussed ages ago, over on the Atari forums?
     
    Last edited: Aug 20, 2004

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