I have been working on a conversion map pack for utxmp and have just found something disturbing. anyone who has played Hall of Giants knows that it really sux for FPS. i wanted to try to find out why... i know about the zoning issues but it ran great in the origional UT. i opened and played the origional CTF and ONS versions ut2k4 with 8 bots and the low grav mutator, i got 25-30+ FPS and it would sometimes drop to 20 if up high looking across the whole level. so i thought to myself maby i screwed something up when i converted the level. so i opened up the origional CTF version and very carefully deleted the flags and the spawn points. after that i added 2 artifact nodes to the respective ends of the map with deploys and one energy in the middle, just to make it playable. then i did a full rebuild and saved the map in the utxmp folder. when i opened up utxmp and played the map with the exact same settings, low grav and 8 bots, including the exact same video settings for utxmp and ut2k4, i found that i did not get the same FPS. i got around 11-15 looking out over the level and only got decent fps when your not at the end of the map and more toward middle or looking to the side of the map. WTF? am i retarded? or is there something else going on here that i do not know about? if there is any thing i could do to change something let me know please. it just makes no sense to me why just adding the xmp items could drop the FPS so much... thanks
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