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[UT99] ShockRifle Modeling

Discussion in 'Modeling & Skinning' started by Zarathos, Jul 18, 2004.

  1. Zarathos

    Zarathos New Member

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    Jul 18, 2004
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    Hi all, I'm a new entry of this excellent board.
    Well, I've coded a new ShockRifle with Zoom for Unreal Tournament Classic sarting from the source of the original one. Il works really fine but now I would like to reskin him making him green coloured (both weapon and blasts) because, at the moment, I'm using the blue default one. I've extracted the ASMD and explosions textures from BotPack.u in .PCX format and I've tried to change its color using PhotoShop. The result was nice on the weapon's model but terrible on the weapon's shot: it's too light and it glows too much.
    Is there someone here that could help me about texture editing with PhotoShop? Can I modify the hue of the default ShockRifle textures through code?
    Thanks In advance for support.

    Holavez.
     

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