UE1 - UT UT99 and.........INT files..... ????

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Master_Unreal

New Member
Dec 1, 2010
39
0
0
Hello

I'm doing a set of clan skins and I simply cannot figure out, why my .int file refuses to work.

I've tried numerous things, such as:

1. naming textures with rufxs (ex. rufxs1, rufxs1t_0, etc)
2. naming textures the same as stock textures (worked once before)
3. Naming the texture pack SoldierSkins_RUFX, SoldierRUFX, RUFXSoldier, etc

So far nothing has worked, and I don't understand why because the code is copied exactly the same from even the SoldierSkins.int file, here is the code in comparison to another custom skin

Mine:
Code:
[public]

Object=(Name=SoldierRUFX.rufxs1,Class=Texture,Description="RoninUnrealFX")
Object=(Name=SoldierRUFX.rufxs1T_0,Class=Texture)
Object=(Name=SoldierRUFX.rufxs1T_1,Class=Texture)
Object=(Name=SoldierRUFX.rufxs1T_2,Class=Texture)
Object=(Name=SoldierRUFX.rufxs1T_3,Class=Texture)
Object=(Name=SoldierRUFX.rufxs2T_0,Class=Texture)
Object=(Name=SoldierRUFX.rufxs2T_1,Class=Texture)
Object=(Name=SoldierRUFX.rufxs2T_2,Class=Texture)
Object=(Name=SoldierRUFX.rufxs2T_3,Class=Texture)
Object=(Name=SoldierRUFX.rufxs2,Class=Texture)
Object=(Name=SoldierRUFX.rufxs3,Class=Texture)
Object=(Name=SoldierRUFX.rufxs4Reaper,Class=Texture,Description="Reaper")
Object=(Name=SoldierRUFX.rufxs4ReaperG,Class=Texture,Description="Reaper With Glasses")
Object=(Name=SoldierRUFX.rufxs5Reaper,Class=Texture)
Object=(Name=SoldierRUFX.rufxs5ReaperG,Class=Texture)

Some other skin:
Code:
[public]

Object=(Name=SoldierOrion.Belt1,Class=Texture,Description="Orion")
Object=(Name=SoldierOrion.Belt1T_0,Class=Texture)
Object=(Name=SoldierOrion.Belt1T_1,Class=Texture)
Object=(Name=SoldierOrion.Belt1T_2,Class=Texture)
Object=(Name=SoldierOrion.Belt1T_3,Class=Texture)
Object=(Name=SoldierOrion.Belt2,Class=Texture)
Object=(Name=SoldierOrion.Belt2T_0,Class=Texture)
Object=(Name=SoldierOrion.Belt2T_1,Class=Texture)
Object=(Name=SoldierOrion.Belt2T_2,Class=Texture)
Object=(Name=SoldierOrion.Belt2T_3,Class=Texture)
Object=(Name=SoldierOrion.Belt3,Class=Texture)
Object=(Name=SoldierOrion.Belt4,Class=Texture)
Object=(Name=SoldierOrion.Belt4Brad,Class=Texture,Description="Brad")
Object=(Name=SoldierOrion.Belt4David,Class=Texture,Description="David")
Object=(Name=SoldierOrion.Belt4James,Class=Texture,Description="James")
Object=(Name=SoldierOrion.Belt4Jason,Class=Texture,Description="Jason")
Object=(Name=SoldierOrion.Belt4Orion,Class=Texture,Description="Orion")
Object=(Name=SoldierOrion.Belt4Sam,Class=Texture,Description="Sam")
Object=(Name=SoldierOrion.Belt5Brad,Class=Texture)
Object=(Name=SoldierOrion.Belt5David,Class=Texture)
Object=(Name=SoldierOrion.Belt5James,Class=Texture)
Object=(Name=SoldierOrion.Belt5Jason,Class=Texture)
Object=(Name=SoldierOrion.Belt5Orion,Class=Texture)
Object=(Name=SoldierOrion.Belt5Sam,Class=Texture)

I'm really at a loss here, anyone know why this isnt working?
 

Delacroix

Successor of Almarion
Jan 12, 2006
811
3
18
40
Warsaw, PL
Try renamin' em to SoldierSkins_smth, like

SoldierSkins_Orion
SoldierSkins_RUFX

EDIT: Grr, why did I ever post that...
 
Last edited:

Master_Unreal

New Member
Dec 1, 2010
39
0
0
Figured it out...........tiny little error did it

Most skins have a base name of 4 letters (Metal Guard = gard, Marine = blkt) but my skin had 5 letters, that is what caused it