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UT3 Singleplayer - Desires?

Discussion in 'Unreal Tournament 3' started by Hyrage, Dec 12, 2008.

  1. TheIronKnuckle

    TheIronKnuckle What the hell is this "ballin" thing?

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    Funilly enough i prefered it when the bots weren't all tele-monkeys. But meh.

    And the UC2 bots... they whoop my ass on anything above novice :lol: and even then they give me a decent game.
     
  2. GreatEmerald

    GreatEmerald Khnumhotep

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    By the way, have you ever tried viewing the original Unreal's paths? For example, DmTundra? Well, don't even think about pressing "View Paths" as your 3D viewport will explode with hundreds of coloured lines! I have no idea how bots find their paths from that loads of possible paths.

    By the way, bots in UT99 had another big con: they strictly followed path nodes. That is, if you have a large outdoor area, and drop in a few bots, they will all follow the same path without any strafing or randomisation. Basically that means a headhunt if you're in a good sniping spot: just aim at the place the first bot's head just was, and push the trigger. Head shot! Double Kill! Multi Kill! ... and so on.
     
  3. Kazimira

    Kazimira Necris Fan

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    Yup UT3 bots are insainly stupuid if theres any sighns of some hazard thats not wepon related. I was unable to play a map myself to test it because I was unable to see the holes in the ground that had kill volumes at the bottom. I folowd Loque who won the match against all the Necris bots I shoved in that map. He fell in every hole he could find then whent back to fall in them all again. The intire match was bots falling in holes it was almsot funny to watch.
     
  4. Cowlike

    Cowlike New Member

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    Well you can do it in succession but it's a sure way to crash the game/server
     
  5. Bleuchamp

    Bleuchamp Member

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    I want it simple, just a tournament ladder, like in the original UT. :)
     
  6. MonsOlympus

    MonsOlympus Active Member

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    Maybe thats because the aiming etc for the difficulty isnt adjusted for gamepad in UC2, feels pretty on par with UT2004 to me... Gimme a keyboard & mouse :)
     
  7. dc

    dc

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    sp should be an unreal sequel done properly

    leave everything else the same, except hire someone who isnt 8 years old/stupid as **** to do the gui

    :}
     
  8. Alhanalem

    Alhanalem Teammember on UT3JB Bangaa Bishop

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    an unreal sequel should be saved for an unreal sequel, not UT offline.

    Thought does need to be put in because more people play UT offline than anyone would like to admit.

    /agree on Demoguy being the final boss. :p
     
  9. GreatEmerald

    GreatEmerald Khnumhotep

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    +1. Leave Unreal to Unreal series, not UT series. UT should have a ladder with some matinee.
     
  10. Kazimira

    Kazimira Necris Fan

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    I'm just thinking I miss the days when Loque used to be a scery bot. I hope thay adjust the acuracy again for the UT3 expansion.
     
  11. TheIronKnuckle

    TheIronKnuckle What the hell is this "ballin" thing?

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    +2
     
  12. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    Umm, it was more because of pathing fault at maps I beleive, try checking UT classic mappacks(2 and 3) and the modern pack, to check how bot pathing can be done in a very good way. These bots just get everywhere in the maps...
     
  13. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    Unreal SP/MP would give them a chance to experiment with some different weapons/gametypes as well as make the multiplayer as stable as UT is known for (sometimes).
     
  14. xMurphyx

    xMurphyx New Member

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    I can beat godlike bots in UC2 while I have to fight to get an adept bot down in UT2004. Masterful when I really know the map and get a bit lucky. So from perspective they over-adjusted the difficulty.
     
  15. TheIronKnuckle

    TheIronKnuckle What the hell is this "ballin" thing?

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    you serious? :lol: I can kill a godlike 2k4 bot easily no matter what the map is, but the novice uc2 bots own my ass. I suppose it's the different game styles in each of the games that does this to me.
     
  16. UndeadRoadkill

    UndeadRoadkill New Member

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    That's what I want, though. They can keep their useless cut-scenes, they can even throw away the whole tournament ladder for all I care, if they just had a flexible instant action full of options and features (ala mapmixer).
     
  17. JohnDoe641

    JohnDoe641 Killer Fools Pro Staff Member

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    I have that problem as well, but I suspect it's because I can't use a controller for ****. Give me a mouse and keyboard and I'd probably do just as good against the UC2 bots.
     
  18. TheIronKnuckle

    TheIronKnuckle What the hell is this "ballin" thing?

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    I tend to agree there. Wall doding might become a bit painful though if you weren't using a controller
     
  19. moonflyer

    moonflyer New Member

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    Go play gears or halo if you want a deeper SP.
    SP or not SP, that's not really important.
    UT is somewhat facing a dead end. Nowadays not many people like this type of gameplay anymore. UT won't be that popular again, no matter there is a great SP or not.
    Now it's time to make a new title, but still be fast-paced, gameplay-wised straightforward.
    Accept it or not, UT is dying.
     

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