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UT3 Singleplayer - Desires?

Discussion in 'Unreal Tournament 3' started by Hyrage, Dec 12, 2008.

  1. Grobut

    Grobut Комиссар Гробут

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    Well, regardless of what they make, they absolutely need to put the effort back into Instant Action for any new UT, IA is what Offliners play, not the ladders, sure we give thouse a whirl, maybe even replay them some time down the line, but IA is what people actually play, even the Onliners often do so they get to play with certain mods (or combinations of mods) that don't have a big online presense.

    Seriously, IA is important to UT, even thouse who only play online are directly affected by IA's success or failure, so Epic needs to do a propper job of it the next time.
     
  2. TheIronKnuckle

    TheIronKnuckle What the hell is this "ballin" thing?

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    I would QFT, but seeing as you're the post above mine...........
     
  3. JohnDoe641

    JohnDoe641 Killer Fools Pro Staff Member

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    You could have just quoted me. <M::A,aaaaaaaaaad:

    :maaaaaadmmmmmmm:
     
  4. Kazimira

    Kazimira Necris Fan

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    Respawners change things. Instead of soldures thay slowly turn everyone into tourny competitors. The more technology you put into a war that has to be used a sertain way the less people deviate from that and ether become heros blow themselves up or win a war. Respawners are a great idea but it makes veterans turn into wimps.

    And yeah it could have been explained. I'm actualy one of these people that thinks the UT3 story had potential. I'm actualy doing one of those horable things that all FPS people seem to be afraid of... a fanfic. I'm trying to write up the UT3 story and add the detail I think has been lost plus a few more character interactions. One problem I have is where UT3 fits in with the other games. Wouldnt be an issue if I didnt have to deal with Lauren.

    We'll see how much thay should have bolted on to the story.
     
  5. GreatEmerald

    GreatEmerald Khnumhotep

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    Yeap. I should say that the language in Unreal II is a golden middle - a little stronger words here and there, each person having their unique style of talk etc.

    Yea, those tutorials were fun. Especially DeathMatch ;)
    And UT2004 has "Hold this position" as well. Extremely useful in Invasion, if you want your bots to camp around a good place.

    Probably the Respawners still have a little energy left.

    :stupid:

    Make sure it fits into the Unreal universe story... (AKA doesn't conflict with The Liandri Archives ;) )
     
  6. Bishop F Gantry

    Bishop F Gantry New Member

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    Ah ok I see.

    Lets just agree the story was really, really bad.

    mauture language works best if it comes unexpected and appropriatley, having Demoguy shout F Yeah three times under a minute completly ruins the moment or whatever effect it intended to have.

    FLaGs is one of those ideas that should never have enter the drawing board and been put straight into the trash bin...

    UT3 dosent fit anywhere imo neither in multiplayer tournament or a storydriven singleplayer experience... you could potentially cannibalize it for the concepts that work but otherwise leave the rest of the horse...
     
  7. Kazimira

    Kazimira Necris Fan

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    You dont have to worry about that its one of my favorate places to get information.

    Still the only problem is Lauren. Necris one minut and not the next...
     
  8. oldkawman

    oldkawman Master of Your Disaster

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    I want the Tournament. I did not like Campaign . UT3 should have the Tournament Ladder. This time with all the main game types. DC, TDM, CTF, vCTF, WARfare, ASSault, DOM, and BR. Format should be similar to the UT2K4 ladder, but permit any ladder to be available for play at any time.
     
  9. hi-ban

    hi-ban "Building Better Worlds"

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    The tournament ladder is what we all miss from UT. Anyway, i doubt they will include it in the expansion... they will surely finish the "Unfinished" story mode instead...
     
  10. GreatEmerald

    GreatEmerald Khnumhotep

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    Don't worry about that: Lauren is necris only in UC2, and UC2 is far in the future (UT3->UC1->UC2).
     
  11. Kazimira

    Kazimira Necris Fan

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    The posts on Liandari arcives have a diffrent order no matter though thay put where UT3 is quite well. I might even be able to write in a few hints of things to come type stuff.
     
  12. GreatEmerald

    GreatEmerald Khnumhotep

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  13. Kazimira

    Kazimira Necris Fan

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  14. TheIronKnuckle

    TheIronKnuckle What the hell is this "ballin" thing?

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    But it doesn't work well at all. EPIC never finished the code or something cause whenever you tell the bots in 2k4 to hold they just stand there until they run out of ammo at which point they either continue standing there and spam the shieldgun or they piss off to find ammo and don't bother coming back, OR they just say "Fu{k this!" and follow me around. It is really frustrating when I tell them to hold and they cover instead.
    And in 2k4 you can't tell all your bots to hold at the same time like you could in ut1.

    But THEN you have to put up with the crappy cover system. I mean, i can tell a 2k4 bot to cover and all it will do is follow me around and stare at me, even if it is getting whooped by rockets it will just stand there like a retarded n00b and point it's gun at my face. EPIC really dropped the ball in regards to the 2k4 bots. UT99 bots were the best. I can't really comment on UT3's bots because i've never had the motivation to actually try and order them around.
     
  15. GreatEmerald

    GreatEmerald Khnumhotep

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    Hmm, you must see UT2003 bots performing in Capture the Flag then ;) They never turn around and defend they either try and kill everyone before going back or just run with their backs turned at the enemies. Not a good decision...
     
  16. TheIronKnuckle

    TheIronKnuckle What the hell is this "ballin" thing?

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    I dunno, i just find the ut99 bots to be the most solid of the bunch. They may not be the smartest, but they are the most solid.
     
  17. Scuzzbuster

    Scuzzbuster It's Crunchy. It's Nice.

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    I don't know. The pathing was buggy as hell. When I was mapping, the bots were an endless source of amusement and frustration when testing path nodes. When UT2004 came out though, AI just a got a lot more complex with more detailed objectives and vehicles.

    I hate to say it, but ultimately, I think the the Locust AI in Gears 2 is amongst the best AI Epic has created to date. I'll probably get a lot of flak for that.
     
  18. TheIronKnuckle

    TheIronKnuckle What the hell is this "ballin" thing?

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    yeah that's what i was getting at. The succeeding bots had more pathnoding opportunities and generally played the maps better. But the ut99 ones were a solid package. You could do lots of things with them with no issue, whereas to do those same things in 2k4 was very picky and buggy.
     
  19. xMurphyx

    xMurphyx New Member

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    I don't know about customizability but the UC2 bots performed very well and they knew how to follow orders.
    I only wish their sniping ability would have been toned down a bit and the so-called god-like difficulty should have been masterful and there should have been one or maybe even two notches above it.
     
  20. Scuzzbuster

    Scuzzbuster It's Crunchy. It's Nice.

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    UC2 had solid AI. The one major improvement in UT AI since UT99 though has been use of the translocator. UT99 bots never used it unless they actually had to use it to get to a hard to reach place. At least the more recent AI actually uses it in somewhat of an approximation a human player does. In UT99, you could spend hours pathing xloc nodes and still end up with bots that would sit there and loop back and forth between xloc nodes. Very irritating. Using it for quicker travel seems to be inherent in the current AI.
     

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