1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

UT3 Patch 2.0 Beta 3 Released To Testers

Discussion in 'News & Articles' started by Dark Pulse, Feb 27, 2009.

  1. Dark Pulse

    Dark Pulse Dolla, Dolla. Holla, Holla.

    Joined:
    Sep 12, 2004
    Messages:
    6,186
    Likes Received:
    0
    Another couple days, another Beta Patch as we rush ever closer to the release of the Titan Pack. Today's tasty changes, which as usual, also includes the changes in the first three changelists are:

    • Fix a midgame UI crash
    • Fixed Engine.* localization files being in the wrong location
    • Localized nvidia driver warning
    • Fixed bug with removal of map prefixes in the vote menu
    • Fixed stealth vehicle invisibility toggling in client-side demos.
    • Fixed Fury, Manta, and Scavenger animation issues in client-side demos.
    • Fixed bug where game profile options in UTMapLists.ini didn't override options already in the URL
    • Fixed AVRiL rare case where it dealt double damage on hit.
    • Fixed another avril fast firing exploit
    • Improved detection of XP64
    • Removed spurious VEHICLE NOT FOUND printout
    • Supports compiling script code in -mod, as well as publishing within -mod
    • Fixed not being able to publish default (startup) map
    • No longer copies RefShaderCache files when publishing
    • Supports Bink movies in -mod dir (ModDir\Movies)
    • Fixed problem with completely overriding UTCustomChar.ini in the mod config directory
    • OSHelper process will now time out after 15 minutes of getting no communication
    • Added -solomod option to restrict game looking in non-loaded .ini files for maps/gametypes/etc

    As always, these patches aren't meant for the general public, so please don't ask for links to them.
     
  2. Festering Anus

    Festering Anus Cheeto Hans

    Joined:
    Mar 16, 2005
    Messages:
    2,660
    Likes Received:
    32
  3. pan1978108

    pan1978108 New Member

    Joined:
    Apr 1, 2008
    Messages:
    5
    Likes Received:
    0
    that cant be
     
  4. Alhanalem

    Alhanalem Teammember on UT3JB Bangaa Bishop

    Joined:
    Feb 21, 2002
    Messages:
    2,238
    Likes Received:
    0
    plox... what do you play for a living... Maplestory?
     
  5. Festering Anus

    Festering Anus Cheeto Hans

    Joined:
    Mar 16, 2005
    Messages:
    2,660
    Likes Received:
    32
    No sir, Big Rigs online
     
  6. -Jes-

    -Jes- Tastefully Barking

    Joined:
    Jan 17, 2005
    Messages:
    2,710
    Likes Received:
    19
    That game rocks! :D

    Also, neat addition to the already impressive patch notes.
     
  7. Kantham

    Kantham Fool.

    Joined:
    Sep 17, 2004
    Messages:
    18,034
    Likes Received:
    2
    YOU'RE WINNER !
     
  8. «MechikTaj»

    «MechikTaj» lolol First blood betrayals

    Joined:
    Jan 19, 2008
    Messages:
    138
    Likes Received:
    0
    "Fixed AVRiL rare case where it dealt double damage on hit."

    Nice! :)
     
  9. TheIronKnuckle

    TheIronKnuckle What the hell is this "ballin" thing?

    Joined:
    Feb 15, 2008
    Messages:
    1,117
    Likes Received:
    0
    Oh, nothing that jumps out at me as being on my wishlist. But that's understandable because epic has fixed a lot of the things on my wish and whine list already. My list is getting quite small now. GG epic!
     
  10. Northrawn

    Northrawn New Member

    Joined:
    Feb 21, 2009
    Messages:
    571
    Likes Received:
    0
    Something really jumps out for me. I haven't tried Beta 3 yet, so I am asking if it is fixed:

    Does anybody know if the huge, annoying signs over your opponents heads' that got introduced with Patch 2.0 are made optional now.
    They really put me off playing and I haven't found anything to remove them.
     
    Last edited: Feb 28, 2009
  11. Alhanalem

    Alhanalem Teammember on UT3JB Bangaa Bishop

    Joined:
    Feb 21, 2002
    Messages:
    2,238
    Likes Received:
    0
    They're not optional, but they're much smaller.
     
  12. nELsOn

    nELsOn bSnakeCastShadow = True

    Joined:
    Aug 18, 2005
    Messages:
    1,306
    Likes Received:
    0
    i noticed something weird in the betas 1 and 2:

    even though i have never disabled it in earlier versions weapon stay suddenly defaults to off (and i can't enable it...?!). however, bots are still able to pick up a weapon even if it has already been taken and has not yet respawned.
     
  13. TheIronKnuckle

    TheIronKnuckle What the hell is this "ballin" thing?

    Joined:
    Feb 15, 2008
    Messages:
    1,117
    Likes Received:
    0
    I think that is a new feature. Everyone was talking about it a little while back.
     
  14. Northrawn

    Northrawn New Member

    Joined:
    Feb 21, 2009
    Messages:
    571
    Likes Received:
    0
    This is the feature that weapon-pickups now work like weaponlockers. The weapon is picked up for each player individually. So if you picked it up you can only pick it up later again, but for the other players it is still pickable until they walk over it.


    Very good to hear.
     
  15. nELsOn

    nELsOn bSnakeCastShadow = True

    Joined:
    Aug 18, 2005
    Messages:
    1,306
    Likes Received:
    0
    i see. but i don't really get the point. the only advantage that this new feature brings with it is that the weapon pickup also works as an ammo pickup - or is there something else i'm missing here?
     
  16. Ma3a*

    Ma3a* Null-Technology

    Joined:
    Dec 25, 2005
    Messages:
    128
    Likes Received:
    0
    We're getting closer...
     
  17. OutlawSkot33

    OutlawSkot33 Im me.

    Joined:
    May 27, 2004
    Messages:
    138
    Likes Received:
    0
    One fix i havnt seen yet is (or its in the previous patches that i dont have) a fix to UTEngine.ini problems.

    Occasionally when im closing out of Unreal Editor, for some reason the UTEngine.ini config file becomes 90% smaller in file size and when viewed about 90% of the text is gone. So I have to then delete the ini, rerun UT3 up to recreate it. From there I have to reenter my key code and such. Another issue that it causes though is whatever file I was working on before I closed UED, is not screwed and will crash UED, be it a map or say a .upk.
     
  18. Mr. UglyPants

    Mr. UglyPants 2007 never existed, it was all a dream.

    Joined:
    Aug 22, 2005
    Messages:
    1,984
    Likes Received:
    0
    Glad to see progress is moving fast unlike prior patches (then again, it has been like a year and a half)
     
  19. Alhanalem

    Alhanalem Teammember on UT3JB Bangaa Bishop

    Joined:
    Feb 21, 2002
    Messages:
    2,238
    Likes Received:
    0
    It's a feature. Weapons only don't stay on a player basis, just like the weapon lockers always have. This allows you to repickup a weapon for more ammo solving the problem on vehicle maps where there's hardly any avril ammo.
     
  20. brdempsey69

    brdempsey69 Original UT Owns !!

    Joined:
    Jun 19, 2003
    Messages:
    362
    Likes Received:
    1
    :tup::tup: This will be greatly appreciated playing against bots on VTCF-Sandstorm and Suspense.
     

Share This Page