UT3 multiplayer interface vs HoN

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Hideinlight

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May 12, 2008
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I could write an entire essay on why HoN will be a successful multiplayer game and why UT3 wasn't. HoN has basically succeeded in creating what I see as a "next gen multiplayer system" that has all the features required by multiplayer games to actually be successful.

For example some of UT3's fundamental shortcomings as a multiplayer game:

UT3 has team orientated game types, yet there's no lobby system to support this?
The maps are made for specific player counts with equal number of players, currently you need a miracle to play them as they are meant to be played. No one plays these gametypes simply because UT3 doesn't provides the tools to do so.

For one of the console versions EPIC/Midway didn't wanna host a duel server. Why dedicate a server to 2-4 players when you can throw up another deathmatch server to cater for about 16?

HoN actually have the solution to this. One server gives power to about 16 people to create their own games on the server itself requiring no special routers/settings/portwarding.
In UT3 if that could be done for dueling? That would mean one server would be able to cater for 32 duelers at one time.
That would also give power to the average user to challenge each others in realtime instead of having to book a spot on a server for a certain time.


As for the interface itself, it's a no brainer which game has the better design and features.

[SCREENSHOT]http://www.photostand.co.za/images/a2w35qefc1sj1yybebfm.jpg[/SCREENSHOT]

[SCREENSHOT]http://www.photostand.co.za/images/p1tum3s72mcaommln1mk.jpg[/SCREENSHOT]

[SCREENSHOT]http://www.photostand.co.za/images/qedjdodxam56igdf27gs.jpg[/SCREENSHOT]

[SCREENSHOT]http://www.photostand.co.za/images/0qysnq50sp8opd1hpej.jpg[/SCREENSHOT]

[SCREENSHOT]http://www.photostand.co.za/images/m7qcu46h415x7q7dwuja.jpg[/SCREENSHOT]

I'll post screenies of the UT3 interface later...
 

_Lynx

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And what's the point of that? We know that UT3 interface is far from being perfect. Also,
For one of the console versions EPIC/Midway didn't wanna host a duel server. Why dedicate a server to 2-4 players when you can throw up another deathmatch server to cater for about 16?
I believe you're referring to Xbox 360 and it is so because UT3 on X360 does not support dedicated servers. And why should the other players play on a 3rd person's console?
 
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DarkSonny

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Apr 8, 2008
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And what's the point of that? We know that UT3 interface is far from being perfect. Also,

I believe you're referring to Xbox 360 and it is so because UT3 on X360 does not support dedicated servers. And why should the other players play on a 3rd person's campaign?

+1
 

Fuzz

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Jan 19, 2008
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Why not make a UI mod with all the options you desire? A total conversion with a multiplayer menu that you like?
 

Sir_Brizz

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I really don't get the point of posting this. There is no new information here and I kind of disagree with the basic premise, since HoN is a completely different style of game. It's browser/matchmaking system wouldn't have worked in UT3 any better than what is currently there. Does that mean UT3 menu couldn't be massively improved? No, but it does mean we have rehashed this a million times.
 

Hideinlight

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I really don't get the point of posting this. There is no new information here and I kind of disagree with the basic premise, since HoN is a completely different style of game. It's browser/matchmaking system wouldn't have worked in UT3 any better than what is currently there. Does that mean UT3 menu couldn't be massively improved? No, but it does mean we have rehashed this a million times.

Doesn't matter what type of game it is, the only thing that matters is it's team orientated. That means an equal number of players per team playing a preset amount of games per session, that includes dueling.

Here's the basic concept which I'm trying to get across, one server hosting multiple matches at the exact same time where the map and teams are selected before the match starts.

This would allow you to organise you own mini tournaments and make playing certain custom maps a whole lot easier since you could just host your favourite one or play on the "sessions" that have it hosted. You wouldn't be forced to download all the other 20 odd custom maps.


Maybe something like this is already possible in UT3? For dueling host the top 10 maps on 10 different servers.
 

Sir_Brizz

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You could run 10 duel servers on one machine, so I still don't see your point in that regard, I guess. Nobody is serving them because there is no demand.

If you're still talking about the in-game stuff, I still just don't agree with your basic premise, that all games could have the same kind of menu system. I could post a bunch of screenshots of Steam in here and say that UT3 should be more like that, but it's nothing more than an exercise in futility.
 

flak-spammer

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May 20, 2005
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Okay this sounds like someone who's spent too much time playing WoW or games like that. Heroes of Newerth if I'm not mistaken is an mmo. One could argue that it has a nice interface, however it isn't going to for a shooter. You can't trade interfaces from one game type and make them work for another game type it just doesn't work.
 

WHIPperSNAPper

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Here's the basic concept which I'm trying to get across, one server hosting multiple matches at the exact same time where the map and teams are selected before the match starts.

It almost sounds like you're talking about PUG matches, where people sign up to play (spontaneously, without scheduled times) and where two people become team captains once it fills up and then draft-pick the other 8 players. UT99 has had (and still has) an active capture-the-flag PUG community for years. A UT3 pug community was started, but without having a large enough player base to support it, I think it's pretty dead.

They play custom maps and use voice comm. You can find the UT pug communities on Internet Relay Chat (IRC) at these channels:

#speedpug (UT99 CTF)
#mlut (UT99 CTF for the ProUnreal.net community, need to be logged into the IRC server to join it)
#UT3pugs (that or #ut3pug, one of those)

They play custom maps and use voice comm servers.
 

Leo(T.C.K.)

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May 14, 2006
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What is HoN? Ah I see, in one of the screenshots...says nothing to me though. And that interface is crappy honestly.
 
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