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UE3 - UT3 UT3 DM-Deck lighting tweak with radicle results

Discussion in 'Mapping' started by [GU]elmur_fud, Jun 30, 2014.

  1. [GU]elmur_fud

    [GU]elmur_fud I have balls of Depleted Uranium

    Mar 15, 2005
    Likes Received:
    I call this a tweak because I really didn't add much in the way of lights or lighting.I in fact basically only did 3 things... I altered the heightfog properties a hair to create an ambient brightness and lessen shadows. I altered the skylight properties for better ambient light. And the big difference was the result of those 2 and enclosing the entire map in a post process volume that effects the highlights, mid-ranges, and shadows. I merely played with the values till I got this look. All that took about 5 minutes. I then told it to build lights (which took about another 5 min on this PC).

    This is what the map looks like by default (for comparison purposes).

    This is a capture from the in editor playtest...


    Played my tweaked version on the same settings as I did the default version...


    Not all of the results are desirable true but it gives you an idea of what UT3 could look like non-washed out.

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