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UE3 - UT3 UT3 DM-Deck lighting tweak with radicle results

Discussion in 'Mapping' started by [GU]elmur_fud, Jun 30, 2014.

  1. [GU]elmur_fud

    [GU]elmur_fud I have balls of Depleted Uranium

    Joined:
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    I call this a tweak because I really didn't add much in the way of lights or lighting.I in fact basically only did 3 things... I altered the heightfog properties a hair to create an ambient brightness and lessen shadows. I altered the skylight properties for better ambient light. And the big difference was the result of those 2 and enclosing the entire map in a post process volume that effects the highlights, mid-ranges, and shadows. I merely played with the values till I got this look. All that took about 5 minutes. I then told it to build lights (which took about another 5 min on this PC).


    This is what the map looks like by default (for comparison purposes).
    [SCREENSHOT]http://i.imgur.com/0aSWVuU.jpg[/SCREENSHOT]
    [SCREENSHOT]http://i.imgur.com/YEuaNBe.jpg[/SCREENSHOT]
    [SCREENSHOT]http://i.imgur.com/LZGmdn4.jpg[/SCREENSHOT]
    [SCREENSHOT]http://i.imgur.com/rekL6g4.jpg[/SCREENSHOT]
    [SCREENSHOT]http://i.imgur.com/l9tHVma.jpg[/SCREENSHOT]
    [SCREENSHOT]http://i.imgur.com/Oxx87D0.jpg[/SCREENSHOT]



    This is a capture from the in editor playtest...

    [M]https://www.youtube.com/watch?v=kBIYb9lpmn0[/M]



    Played my tweaked version on the same settings as I did the default version...

    [SCREENSHOT]http://i.imgur.com/vOHgiaL.jpg[/SCREENSHOT]
    [SCREENSHOT]http://i.imgur.com/nowbbas.jpg[/SCREENSHOT]
    [SCREENSHOT]http://i.imgur.com/hR0x3Y4.jpg[/SCREENSHOT]
    [SCREENSHOT]http://i.imgur.com/s9HKtKs.jpg[/SCREENSHOT]
    [SCREENSHOT]http://i.imgur.com/KlG5yuB.jpg[/SCREENSHOT]
    [SCREENSHOT]http://i.imgur.com/4BKiKO8.jpg[/SCREENSHOT]
    [SCREENSHOT]http://i.imgur.com/df94hpI.jpg[/SCREENSHOT]

    Not all of the results are desirable true but it gives you an idea of what UT3 could look like non-washed out.
     

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