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UT3 custom resolutions

Discussion in 'Unreal Tournament 3' started by sinus, May 23, 2009.

  1. sinus

    sinus New Member

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    UT3 + Titan Pack + Patch 2.1
    I want to set resolution to 1024x600
    Have changed resX= resY= settings in: /documents/my games/unreal tournament 3/UTgame/config/UTengine.ini and UTcompat.ini and made them "read only".
    Have changed resX= resY= settings in: /game path/engine/config/BaseEngine.ini and /game path/UTgame/config/DeafultCompat.ini these are "read only" too.
    The game starts in 800x600. What is wrong?? :doh:
     
  2. Wormbo

    Wormbo Administrator Staff Member

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    Make sure the game starts in window mode, otherwise it might detect an incorrect fullscreen resolution and select the closest resolution available - which in this case seems to be 800x600.
     
  3. sinus

    sinus New Member

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    I tried windowed mode and it worked.
    But it is slow and has window borders.
    All i want is to raise fps, but this way i loose some.
    Thank you for the reply anyway.
    P.S. Is there a way to get around those "incorrect fullscreen resolution checks" ?
     
  4. Wormbo

    Wormbo Administrator Staff Member

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    Use one of the resolutions you can select or just try lowering the screen percentage in the advanced options.
     
  5. sinus

    sinus New Member

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    Looks like you know the game well, so here is another question: how to make dead bodies and gibs last longer?
    I tried changing UTengine.ini - [Engine.Engine] - TimeBetweenPurgingPendingKillObjects= and UTgame.ini - [Engine.DecalManager] - DecalLifeSpan= ,but did not notice any difference. Whats your advise?
     

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